Files
pixel.horse/src/ts/graphics/paletteSpriteBatch.ts
T

241 lines
6.9 KiB
TypeScript

import { Sprite, Palette, PaletteSpriteBatch as IPaletteSpriteBatch, Matrix2D } from '../common/interfaces';
import { BaseSpriteBatch, getColorFloat } from './baseSpriteBatch';
import { colorFromRGBA, colorToFloat } from '../common/color';
import { createSprite } from '../client/spriteUtils';
import { createPalette } from './paletteManager';
const defaultRectSprite = createSprite(0, 0, 1, 1, 0, 0, 3);
const types = new Float32Array([
colorToFloat(colorFromRGBA(255, 0, 0, 0)), // type 0 shade
colorToFloat(colorFromRGBA(0, 0, 255, 0)), // type 2 shade
colorToFloat(colorFromRGBA(0, 0, 0, 0)), // type 3 shade
colorToFloat(colorFromRGBA(255, 0, 0, 255)), // type 0
colorToFloat(colorFromRGBA(0, 255, 0, 255)), // type 1
colorToFloat(colorFromRGBA(0, 0, 255, 255)), // type 2
colorToFloat(colorFromRGBA(0, 0, 0, 255)), // type 3
]);
/*
function pushVertex(
vertices: Float32Array, _verticesUint32: Uint32Array, index: number,
x: number, y: number, u: number, v: number, pu: number, pv: number, c: number, c1: number, transform: Matrix2D
) {
vertices[index++] = transform[0] * x + transform[2] * y + transform[4];
vertices[index++] = transform[1] * x + transform[3] * y + transform[5];
vertices[index++] = u;
vertices[index++] = v;
vertices[index++] = pu;
vertices[index++] = pv;
vertices[index++] = c;
vertices[index++] = c1;
}
function pushQuad(
vertices: Float32Array, verticesUint32: Uint32Array,
transform: mat2d, index: number, type: number, color: number, palette: Palette,
sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number
) {
const c1 = types[type];
const y2 = dy + dh;
const x2 = dx + dw;
const u1 = sx + 0.1;
const v1 = sy + 0.1;
const u2 = sx + sw;
const v2 = sy + sh;
const pu = palette.u;
const pv = palette.v;
pushVertex(vertices, verticesUint32, index, dx, dy, u1, v1, pu, pv, color, c1, transform);
pushVertex(vertices, verticesUint32, index + 8, x2, dy, u2, v1, pu, pv, color, c1, transform);
pushVertex(vertices, verticesUint32, index + 16, x2, y2, u2, v2, pu, pv, color, c1, transform);
pushVertex(vertices, verticesUint32, index + 24, dx, y2, u1, v2, pu, pv, color, c1, transform);
return index + 32;
}
*/
function pushQuad(
vertices: Float32Array,
transform: Matrix2D, index: number, type: number, color: number, palette: Palette,
sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dz: number, dw: number, dh: number,
) {
index |= 0;
const c1 = types[type];
const y2 = dy + dh;
const x2 = dx + dw;
const u1 = sx + 0.1;
const v1 = sy + 0.1;
const u2 = sx + sw;
const v2 = sy + sh;
const pu = palette.u; // + palette.v * 1024;
const pv = palette.v;
const t0 = transform[0];
const t1 = transform[1];
const t2 = transform[2];
const t3 = transform[3];
const t4 = transform[4];
const t5 = transform[5];
vertices[index++] = t0 * dx + t2 * dy + t4;
vertices[index++] = t1 * dx + t3 * dy + t5;
vertices[index++] = dz;
vertices[index++] = u1;
vertices[index++] = v1;
vertices[index++] = pu;
vertices[index++] = pv;
vertices[index++] = color;
vertices[index++] = c1;
vertices[index++] = t0 * x2 + t2 * dy + t4;
vertices[index++] = t1 * x2 + t3 * dy + t5;
vertices[index++] = dz;
vertices[index++] = u2;
vertices[index++] = v1;
vertices[index++] = pu;
vertices[index++] = pv;
vertices[index++] = color;
vertices[index++] = c1;
vertices[index++] = t0 * x2 + t2 * y2 + t4;
vertices[index++] = t1 * x2 + t3 * y2 + t5;
vertices[index++] = dz;
vertices[index++] = u2;
vertices[index++] = v2;
vertices[index++] = pu;
vertices[index++] = pv;
vertices[index++] = color;
vertices[index++] = c1;
vertices[index++] = t0 * dx + t2 * y2 + t4;
vertices[index++] = t1 * dx + t3 * y2 + t5;
vertices[index++] = dz;
vertices[index++] = u1;
vertices[index++] = v2;
vertices[index++] = pu;
vertices[index++] = pv;
vertices[index++] = color;
vertices[index++] = c1;
return index;
}
// function colorWithAlpha(color: number, alpha: number) {
// return ((color & 0xffffff00) | (((color & 0xff) * alpha) & 0xff)) >>> 0;
// }
export class PaletteSpriteBatch extends BaseSpriteBatch implements IPaletteSpriteBatch {
depth = 1;
palette = true;
defaultPalette: Palette = createPalette(new Uint32Array(0));
constructor(
gl: WebGLRenderingContext, vertexCapacityMax: number, indexBuffer: WebGLBuffer
) {
super(gl, vertexCapacityMax, indexBuffer, [
{ name: 'position', size: 3 },
{ name: 'texcoord0', size: 4 }, //, type: gl.UNSIGNED_SHORT },
{ name: 'color', size: 4, type: gl.UNSIGNED_BYTE, normalized: true },
{ name: 'color1', size: 4, type: gl.UNSIGNED_BYTE, normalized: true },
]);
}
drawImage(
type: number, color: number, palette: Palette | undefined,
sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number
) {
if (this.spritesCapacity <= this.spritesCount) {
this.flush();
}
this.index = pushQuad(
this.vertices,
this.transform, this.index, type, getColorFloat(color, this.globalAlpha),
palette || this.defaultPalette, sx, sy, sw, sh, dx, dy, this.depth, dw, dh,
);
this.spritesCount++;
}
drawRect(color: number, x: number, y: number, w: number, h: number) {
if (w !== 0 && h !== 0) {
if (this.spritesCapacity <= this.spritesCount) {
this.flush();
}
const s = this.rectSprite || defaultRectSprite;
this.index = pushQuad(
this.vertices,
this.transform, this.index, s.type, getColorFloat(color, this.globalAlpha),
this.defaultPalette, s.x, s.y, s.w, s.h, x, y, this.depth, w, h,
);
this.spritesCount++;
}
}
drawSprite(s: Sprite, color: number, palette: Palette | undefined, x: number, y: number) {
if (s.w !== 0 && s.h !== 0) {
if (this.spritesCapacity <= this.spritesCount) {
this.flush();
}
if (this.hasCrop) {
const crop = this.cropRect;
let sx = s.x;
let sy = s.y;
let w = s.w;
let h = s.h;
let dx = x + s.ox;
let dy = y + s.oy;
const cropX = crop.x; // - this.transform[4];
const cropY = crop.y; // - this.transform[5];
const shiftLeft = cropX - dx;
const shiftTop = cropY - dy;
const shiftRight = (dx + w) - (cropX + crop.w);
const shiftBottom = (dy + h) - (cropY + crop.h);
if (shiftLeft > 0) {
sx += shiftLeft;
dx += shiftLeft;
w -= shiftLeft;
}
if (shiftRight > 0) {
w -= shiftRight;
}
if (shiftTop > 0) {
sy += shiftTop;
dy += shiftTop;
h -= shiftTop;
}
if (shiftBottom > 0) {
h -= shiftBottom;
}
if (w > 0 && h > 0) {
this.index = pushQuad(
this.vertices,
this.transform, this.index, s.type, getColorFloat(color, this.globalAlpha),
palette || this.defaultPalette, sx, sy, w, h, dx, dy, this.depth, w, h,
);
this.spritesCount++;
}
} else {
this.index = pushQuad(
this.vertices,
this.transform, this.index, s.type, getColorFloat(color, this.globalAlpha),
palette || this.defaultPalette, s.x, s.y, s.w, s.h, x + s.ox, y + s.oy, this.depth, s.w, s.h,
);
this.spritesCount++;
}
}
}
}