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Pony Town Custom Server

Setup instructions

Licensing

Pony Town's code is released to public domain. The art and music assets are released under the CC BY-NC 4.0 non-commercial license. The assets cannot be used for commercial purposes in any way including crowdfunding such as Patreon or PayPal donations without permission. See LICENSE_CODE.txt, LICENSE_ART.txt and LICENSE_MUSIC.txt files for definitions. To discuss licensing, contact [email protected].

Prerequisites

Installation

npm install

Setting up Database

  • Install MongoDB
  • Start mongo from command line (you may need to go to C:\Program Files\MongoDB\Server\4.0\bin path on windows to run the command)
  • Type use your_database_name to create database
  • Type db.new_collection.insert({ some_key: "some_value" }) to initialize database
  • Type
    db.createUser(
      {
        user: "your_username",
        pwd: "your_password",
        roles: [ { role: "readWrite", db: "your_database_name" } ]
      }
    )
    
    to create database user.
  • Type quit() to exit mongo

Setting up OAuth keys

Get OAuth keys for authentication platform of your choice (github, google, twitter, facebook, vkontakte)

Github

  • Go to https://github.com/settings/developers create new OAuth app.
  • Set authorization callback URL to http://<your domain>/auth/github/callback or http://localhost:8090/auth/github/callback for localhost server.
  • Add this to oauth field in your config.json
"github": {
  "clientID": "<your_client_id>",
  "clientSecret": "<your_client_secret>"
}

Twitter

  • Go to https://developer.twitter.com/en/apps create new app.
  • Set callback URL to http://<your domain>/auth/twitter/callback or http://localhost:8090/auth/twitter/callback for localhost server.
  • Add this to oauth field in your config.json
"twitter": {
  "consumerKey": "<your_consumer_key>",
  "consumerSecret": "<your_consumer_secret>"
}

Google

  • Go to https://console.developers.google.com/apis/dashboard create new project from dropdown at the top, go to credentials and create new entry.
  • Add to Authorized JavaScript origins http://<your domain> or http://localhost:8090/ for localhost server.
  • Add to Authorized redirect URIs http://<your domain>/auth/google/callback or http://localhost:8090/auth/google/callback for localhost server.
  • Add this to oauth field in your config.json
"google": {
  "clientID": "<your_client_id>",
  "clientSecret": "<your_client_secret>"
}

Facebook

  • Go to https://developers.facebook.com/apps/ add a new app.
  • Add "Facebook Login" product to your app
  • Enable "Web OAuth Login"
  • Add https://<your domain>/auth/facebook/callback to Valid OAuth Redirect URIs
  • Add this to oauth field in your config.json (You can find App ID and App Secret in Settings > Basic section)
"facebook": {
  "clientID": "<your_app_id>",
  "clientSecret": "<your_app_secret>",
  "graphApiVersion": "v3.1"
}

VKontakte

  • Go to https://vk.com/apps?act=manage and create new app
  • Set Authorized redirect URI to http://<your domain>/auth/vkontakte/callback or http://localhost:8090/auth/vkontakte/callback for localhost server.
  • Add this to oauth field in your config.json
"vkontakte": {
  "clientID": "<your_app_id>",
  "clientSecret": "<secure_key>"
},

Other

If you want to add other sign-in methods you need to find appropriate passport package and add it in src/ts/server/oauth.ts and add correct entry in config.json.

Configuration

Add config.json file in root directory with following content. You can use config-template.json as a starting point for your own config. (do not include comments in your config.json file)

{
  "title": "Pony Town",
  "twitterLink": "https://twitter.com/<twitter_name>", // optional
  "contactEmail": "<your_contact_email>",
  "port": 8090,
  "adminPort": 8091,
  "host": "http://localhost:8090/",
  "local": "localhost:8090",
  "adminLocal": "localhost:8091",
  "proxy": false, // set to true or to the ip of your proxy server if hosting pony town behind a proxy like nginx
  "secret": "<some_random_string_here>", // use a long and random string here, it's crucial for your security that nobody else knows this value
  "token": "<some_other_random_string_here>", // use a long and random string here, it's crucial for your security that nobody else knows this value
  "db": "mongodb://<username>:<password>@localhost:27017/<database_name>", // use values you used when setting up database
  "analytics": { // optional google analytics
    "trackingID": "<tracking_id>"
  },
  "facebookAppId": "<facebook_id>", // optional facebook app link
  "assetsPath": "<path_to_graphics_assets>", // optional, for asset generation
  "oauth": {
		"google": {
			"clientID": "<CLIENT_ID_HERE>",
			"clientSecret": "<CLIENT_SECRET_HERE>"
		}
    // other oauth entries here
  },
  "servers": [
    {
      "id": "dev",
      "port": 8090,
      "path": "/s00/ws",
      "local": "localhost:8090",
      "name": "Dev server",
      "desc": "Development server",
      "flag": "test", // optional flag ("test", "star" or space separated list of country flags)
      "flags": { // optional feature flags
        "test": true, // test server
        "editor": true, // in-game editor
      },
      "alert": "18+", // optional 18+ alert (also blocks underage players)
    },
  ]
}

Running

For development, see "Running in development" section.

Production environment

npm run build
npm start

Beta environment (with dev tools and in-development features)

npm run build-beta
node pony-town.js --login --admin --game --tools --beta

Starting as multiple processes

node pony-town.js --login                    # login server
node pony-town.js --game main                # game server 1 ('main' has to match id from config.json)
node pony-town.js --game safe                # game server 2 ('safe' has to match id from config.json)
node pony-town.js --admin --standaloneadmin  # admin server

For these to work on the same URL, paths to game servers and admin server need to be bound to correct ports, using http proxy.

It is recommended to run processes with larger memory pool for large user bases (especially admin and game processes), example:

node --max_old_space_size=8192 pony-town.js --game main
  1. Build everything
  2. Issue a restart notice (from admin panel <base_url>/admin/)
  3. Wait around 30s
  4. Issue shutdown servers command (from admin panel <base_url>/admin/)
  5. Wait for the user count to become 0
  6. Restart the server

You do not need to shut down the server to build.

Running in development (compiles faster and has extra tools)

npm run ts-watch    # terminal 1
npm run wds         # terminal 2
gulp dev            # terminal 3
gulp test           # terminal 4 (optional)
gulp dev --sprites  # run with generation of sprite sheets (use src/ts/tools/trigger.txt to trigger sprite generation without restarting gulp)
gulp dev --test     # run with tests
gulp dev --coverage # run with tests and code coverage

Adding/removing roles

node cli.js --addrole <account_id> <role>   # roles: superadmin, admin, mod, dev 
node cli.js --removerole <account_id> <role>

To setup superadmin role use following command

node cli.js --addrole <your_account_id> superadmin

Additional tools

Admin panel is accessible at <base_url>/admin/ (requires admin or superadmin role to access) Tools are accessible at <base_url>/tools/ (only available in dev mode or when started with --tools flag)

Customization

  • package.json - settings for title and description of the website
  • changelog.md - your public updates
  • assets/images - logos and team avatars
  • public/images - additional logos
  • public - privacy policy and terms of service
  • favicons - icons
  • src/ts/common/constants.ts - global settings
  • src/ts/server/maps/* - maps configuration and setup
  • src/ts/server/start.ts - world setup
  • src/ts/components/services/audio.ts - adding/removing sound tracks
  • src/ts/client/credits - credits and contributors
  • src/style/partials/_variables.scss - page style configuration

Custom map introduction

  • src/ts/common/entities.ts - adding entities
  • src/ts/server/start.ts:35 - adding custom map to the world
  • src/ts/server/map/customMap.ts - commented introduction to customizing maps

Adding assets

  1. Edit sprites (assets-source folder)
  2. Compile sprites (gulp dev --sprites)
  3. Add relevant code
  4. (In some cases) compile sprites again

Changelog

Pony.Town v0.53.2

  • Added changes from Pony.Town update v0.53.2 (https://pony.town/about)
  • Updated readme with further instructions on updating server and adding assets
  • Updated pony compression to handle up to 63 items per slot instead of 31
  • Added Visit PT button
  • Added disclaimer notice to Home and About
  • Updated licenses
  • Removed some unused assets
  • Updated Contributor list
  • Removed "Pony Town" from public pages

Pony.Town v0.53.1

  • Added option to import and export settings and actions on action bar
  • Added different colors of cushions for house customization
  • Fixed scroll wheel not working on Firefox
  • Fixed not being able to place items behind interactive items like boxes or barrels
  • Fixed issue with crystal light

Initial release - Pony.Town v0.53.0

  • Added custom servers