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Revert codestyle changes (#40)
* Revert "7f7efbb94bab8574e42d942ad82d414e007b2970" Code style changes should probably be part of a PR
This commit is contained in:
@@ -1,177 +1,177 @@
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export interface GamepadMapping {
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axes: AxesTable;
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buttons: ButtonsTable;
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name: string;
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supported: any[];
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axes: AxesTable;
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buttons: ButtonsTable;
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name: string;
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supported: any[];
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}
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interface Index {
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index: number;
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index: number;
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}
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interface PositiveNegative {
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buttonPositive: number;
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buttonNegative: number;
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buttonPositive: number;
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buttonNegative: number;
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}
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interface Positive {
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buttonPositive: number;
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buttonPositive: number;
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}
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interface AxisDirection {
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axis: number;
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direction: number;
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axis: number;
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direction: number;
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}
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export const enum GamepadAxes {
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LeftStickX,
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LeftStickY,
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RightStickX,
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RightStickY,
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DpadX,
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DpadY,
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LeftTrigger,
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RightTrigger,
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LeftStickX,
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LeftStickY,
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RightStickX,
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RightStickY,
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DpadX,
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DpadY,
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LeftTrigger,
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RightTrigger,
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}
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export interface AxesTable {
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[key: number]: Index | Positive | PositiveNegative | undefined;
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[key: number]: Index | Positive | PositiveNegative | undefined;
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}
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export const enum GamepadButtons {
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A,
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B,
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X,
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Y,
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Back,
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Start,
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DpadDown,
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DpadLeft,
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DpadRight,
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DpadUp,
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LeftShoulder,
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LeftStick,
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LeftStickDown,
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LeftStickLeft,
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LeftStickRight,
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LeftStickUp,
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LeftTrigger,
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RightShoulder,
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RightStick,
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RightStickDown,
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RightStickLeft,
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RightStickRight,
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RightStickUp,
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RightTrigger,
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Home,
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A,
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B,
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X,
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Y,
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Back,
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Start,
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DpadDown,
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DpadLeft,
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DpadRight,
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DpadUp,
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LeftShoulder,
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LeftStick,
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LeftStickDown,
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LeftStickLeft,
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LeftStickRight,
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LeftStickUp,
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LeftTrigger,
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RightShoulder,
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RightStick,
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RightStickDown,
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RightStickLeft,
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RightStickRight,
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RightStickUp,
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RightTrigger,
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Home,
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}
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export interface GamepadBrowser {
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browser: string;
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id: string;
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os: string;
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browser: string;
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id: string;
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os: string;
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}
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export interface ButtonsTable {
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[key: number]: Index | AxisDirection | undefined;
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[key: number]: Index | AxisDirection | undefined;
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}
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export function gamepad(name: string, supported: GamepadBrowser[], axes: AxesTable, buttons: ButtonsTable): GamepadMapping {
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return { name, supported, axes, buttons };
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return { name, supported, axes, buttons };
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}
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export function browser(browser: string, id: string, os: string): GamepadBrowser {
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return { browser, id, os };
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return { browser, id, os };
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}
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export function index(index: number): Index {
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return { index };
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return { index };
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}
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export function positive(buttonPositive: number): Positive {
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return { buttonPositive };
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return { buttonPositive };
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}
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export function positiveNegative(buttonPositive: number, buttonNegative: number): PositiveNegative {
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return { buttonPositive, buttonNegative };
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return { buttonPositive, buttonNegative };
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}
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export function axisDirection(axis: number, direction: number): AxisDirection {
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return { axis, direction };
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return { axis, direction };
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}
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export function axes(
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lx: number, ly: number, rx: number, ry: number, dpadX?: Index | PositiveNegative, dpadY?: Index | PositiveNegative,
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lt?: Index | Positive, rt?: Index | Positive
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lx: number, ly: number, rx: number, ry: number, dpadX?: Index | PositiveNegative, dpadY?: Index | PositiveNegative,
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lt?: Index | Positive, rt?: Index | Positive
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): AxesTable {
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const result: AxesTable = [];
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result[GamepadAxes.LeftStickX] = index(lx);
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result[GamepadAxes.LeftStickY] = index(ly);
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result[GamepadAxes.RightStickX] = index(rx);
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result[GamepadAxes.RightStickY] = index(ry);
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result[GamepadAxes.DpadX] = dpadX;
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result[GamepadAxes.DpadY] = dpadY;
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result[GamepadAxes.LeftTrigger] = lt;
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result[GamepadAxes.RightTrigger] = rt;
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return result;
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const result: AxesTable = [];
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result[GamepadAxes.LeftStickX] = index(lx);
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result[GamepadAxes.LeftStickY] = index(ly);
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result[GamepadAxes.RightStickX] = index(rx);
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result[GamepadAxes.RightStickY] = index(ry);
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result[GamepadAxes.DpadX] = dpadX;
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result[GamepadAxes.DpadY] = dpadY;
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result[GamepadAxes.LeftTrigger] = lt;
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result[GamepadAxes.RightTrigger] = rt;
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return result;
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}
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export function buttons(
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a: number,
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b: number,
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x: number,
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y: number,
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back: number,
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start: number,
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dpad_down: Index | AxisDirection,
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dpad_left: Index | AxisDirection,
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dpad_right: Index | AxisDirection,
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dpad_up: Index | AxisDirection,
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left_shoulder: number,
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left_stick: number,
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left_stick_down: AxisDirection,
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left_stick_left: AxisDirection,
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left_stick_right: AxisDirection,
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left_stick_up: AxisDirection,
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left_trigger: Index | AxisDirection,
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right_shoulder: number,
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right_stick: number,
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right_stick_down: AxisDirection,
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right_stick_left: AxisDirection,
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right_stick_right: AxisDirection | undefined,
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right_stick_up: AxisDirection,
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right_trigger: Index | AxisDirection,
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home?: number,
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a: number,
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b: number,
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x: number,
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y: number,
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back: number,
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start: number,
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dpad_down: Index | AxisDirection,
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dpad_left: Index | AxisDirection,
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dpad_right: Index | AxisDirection,
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dpad_up: Index | AxisDirection,
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left_shoulder: number,
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left_stick: number,
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left_stick_down: AxisDirection,
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left_stick_left: AxisDirection,
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left_stick_right: AxisDirection,
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left_stick_up: AxisDirection,
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left_trigger: Index | AxisDirection,
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right_shoulder: number,
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right_stick: number,
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right_stick_down: AxisDirection,
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right_stick_left: AxisDirection,
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right_stick_right: AxisDirection | undefined,
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right_stick_up: AxisDirection,
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right_trigger: Index | AxisDirection,
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home?: number,
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): ButtonsTable {
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const result: ButtonsTable = [];
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result[GamepadButtons.A] = index(a);
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result[GamepadButtons.B] = index(b);
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result[GamepadButtons.X] = index(x);
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result[GamepadButtons.Y] = index(y);
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result[GamepadButtons.Back] = index(back);
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result[GamepadButtons.Start] = index(start);
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result[GamepadButtons.DpadDown] = dpad_down;
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result[GamepadButtons.DpadLeft] = dpad_left;
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result[GamepadButtons.DpadRight] = dpad_right;
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result[GamepadButtons.DpadUp] = dpad_up;
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result[GamepadButtons.LeftShoulder] = index(left_shoulder);
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result[GamepadButtons.LeftStick] = index(left_stick);
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result[GamepadButtons.LeftStickDown] = left_stick_down;
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result[GamepadButtons.LeftStickLeft] = left_stick_left;
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result[GamepadButtons.LeftStickRight] = left_stick_right;
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result[GamepadButtons.LeftStickUp] = left_stick_up;
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result[GamepadButtons.LeftTrigger] = left_trigger;
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result[GamepadButtons.RightShoulder] = index(right_shoulder);
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result[GamepadButtons.RightStick] = index(right_stick);
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result[GamepadButtons.RightStickDown] = right_stick_down;
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result[GamepadButtons.RightStickLeft] = right_stick_left;
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result[GamepadButtons.RightStickRight] = right_stick_right;
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result[GamepadButtons.RightStickUp] = right_stick_up;
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result[GamepadButtons.RightTrigger] = right_trigger;
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result[GamepadButtons.Home] = home ? index(home) : undefined;
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return result;
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const result: ButtonsTable = [];
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result[GamepadButtons.A] = index(a);
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result[GamepadButtons.B] = index(b);
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result[GamepadButtons.X] = index(x);
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result[GamepadButtons.Y] = index(y);
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result[GamepadButtons.Back] = index(back);
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result[GamepadButtons.Start] = index(start);
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result[GamepadButtons.DpadDown] = dpad_down;
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result[GamepadButtons.DpadLeft] = dpad_left;
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result[GamepadButtons.DpadRight] = dpad_right;
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result[GamepadButtons.DpadUp] = dpad_up;
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result[GamepadButtons.LeftShoulder] = index(left_shoulder);
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result[GamepadButtons.LeftStick] = index(left_stick);
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result[GamepadButtons.LeftStickDown] = left_stick_down;
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result[GamepadButtons.LeftStickLeft] = left_stick_left;
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result[GamepadButtons.LeftStickRight] = left_stick_right;
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result[GamepadButtons.LeftStickUp] = left_stick_up;
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result[GamepadButtons.LeftTrigger] = left_trigger;
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result[GamepadButtons.RightShoulder] = index(right_shoulder);
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result[GamepadButtons.RightStick] = index(right_stick);
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result[GamepadButtons.RightStickDown] = right_stick_down;
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result[GamepadButtons.RightStickLeft] = right_stick_left;
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result[GamepadButtons.RightStickRight] = right_stick_right;
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result[GamepadButtons.RightStickUp] = right_stick_up;
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result[GamepadButtons.RightTrigger] = right_trigger;
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result[GamepadButtons.Home] = home ? index(home) : undefined;
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return result;
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}
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export const GAMEPAD_MAPPINGS: GamepadMapping[] = [
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/*MAPPINGS*/
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/*MAPPINGS*/
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];
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