Revert codestyle changes (#40)

* Revert "7f7efbb94bab8574e42d942ad82d414e007b2970"

Code style changes should probably be part of a PR
This commit is contained in:
Eliot Partridge
2019-08-30 10:53:14 -05:00
committed by GitHub
parent eefd9e9a2c
commit caf70a864f
446 changed files with 70667 additions and 70655 deletions
+97 -97
View File
@@ -1,152 +1,152 @@
import {
BinaryWriter, BinaryReader, writeInt16, readInt16, createBinaryReader, readUint16, readLength,
readUint32, readUint8, readObject, readUint8Array
BinaryWriter, BinaryReader, writeInt16, readInt16, createBinaryReader, readUint16, readLength,
readUint32, readUint8, readObject, readUint8Array
} from 'ag-sockets/dist/browser';
import { decodeString } from 'ag-sockets/dist/utf8';
import { DecodedUpdate, DecodedRegionUpdate, TileUpdate, UpdateFlags } from '../interfaces';
import { tileWidth, tileHeight, MAX_VELOCITY } from '../constants';
export function writeVelocity(writer: BinaryWriter, value: number) {
if (value >= MAX_VELOCITY || value <= -MAX_VELOCITY) {
throw new Error(`Exceeded max velocity (${value})`);
}
if (value >= MAX_VELOCITY || value <= -MAX_VELOCITY) {
throw new Error(`Exceeded max velocity (${value})`);
}
writeInt16(writer, (value * 0x8000) / MAX_VELOCITY);
writeInt16(writer, (value * 0x8000) / MAX_VELOCITY);
}
export function readVelocity(reader: BinaryReader) {
return (readInt16(reader) * MAX_VELOCITY) / 0x8000;
return (readInt16(reader) * MAX_VELOCITY) / 0x8000;
}
export function writeCoordX(writer: BinaryWriter, value: number) {
writeInt16(writer, (value * tileWidth) | 0);
writeInt16(writer, (value * tileWidth) | 0);
}
export function writeCoordY(writer: BinaryWriter, value: number) {
writeInt16(writer, (value * tileHeight) | 0);
writeInt16(writer, (value * tileHeight) | 0);
}
export function readCoordX(reader: BinaryReader) {
return readInt16(reader) / tileWidth;
return readInt16(reader) / tileWidth;
}
export function readCoordY(reader: BinaryReader) {
return readInt16(reader) / tileHeight;
return readInt16(reader) / tileHeight;
}
export function emptyUpdate(id: number): DecodedUpdate {
return {
id,
x: undefined,
y: undefined,
vx: 0,
vy: 0,
state: undefined,
expression: undefined,
type: undefined,
options: undefined,
crc: undefined,
name: undefined,
filterName: false,
info: undefined,
action: undefined,
switchRegion: false,
playerState: undefined,
};
return {
id,
x: undefined,
y: undefined,
vx: 0,
vy: 0,
state: undefined,
expression: undefined,
type: undefined,
options: undefined,
crc: undefined,
name: undefined,
filterName: false,
info: undefined,
action: undefined,
switchRegion: false,
playerState: undefined,
};
}
export function decodeUpdate(data: Uint8Array): DecodedRegionUpdate {
const reader = createBinaryReader(data);
const x = readUint16(reader);
const y = readUint16(reader);
const updates: DecodedUpdate[] = [];
let update: DecodedUpdate | undefined;
const reader = createBinaryReader(data);
const x = readUint16(reader);
const y = readUint16(reader);
const updates: DecodedUpdate[] = [];
let update: DecodedUpdate | undefined;
while (update = readOneUpdate(reader)) {
updates.push(update);
}
while (update = readOneUpdate(reader)) {
updates.push(update);
}
const removesLength = readLength(reader);
const removes: number[] = [];
const removesLength = readLength(reader);
const removes: number[] = [];
for (let i = 0; i < removesLength; i++) {
removes.push(readUint32(reader));
}
for (let i = 0; i < removesLength; i++) {
removes.push(readUint32(reader));
}
const tilesLength = readLength(reader);
const tiles: TileUpdate[] = [];
const tilesLength = readLength(reader);
const tiles: TileUpdate[] = [];
for (let i = 0; i < tilesLength; i++) {
tiles.push({
x: readUint8(reader),
y: readUint8(reader),
type: readUint8(reader),
});
}
for (let i = 0; i < tilesLength; i++) {
tiles.push({
x: readUint8(reader),
y: readUint8(reader),
type: readUint8(reader),
});
}
const tileData = readUint8Array(reader);
const tileData = readUint8Array(reader);
return { x, y, updates, removes, tiles, tileData };
return { x, y, updates, removes, tiles, tileData };
}
export function readOneUpdate(reader: BinaryReader): DecodedUpdate | undefined {
if (reader.offset >= reader.view.byteLength)
return undefined;
if (reader.offset >= reader.view.byteLength)
return undefined;
const flags = readUint16(reader);
const flags = readUint16(reader);
if (flags === 0) {
return undefined;
}
if (flags === 0) {
return undefined;
}
const id = readUint32(reader);
const update = emptyUpdate(id);
const id = readUint32(reader);
const update = emptyUpdate(id);
update.switchRegion = (flags & UpdateFlags.SwitchRegion) !== 0;
update.switchRegion = (flags & UpdateFlags.SwitchRegion) !== 0;
if ((flags & UpdateFlags.Position) !== 0) {
update.x = readCoordX(reader);
update.y = readCoordY(reader);
}
if ((flags & UpdateFlags.Position) !== 0) {
update.x = readCoordX(reader);
update.y = readCoordY(reader);
}
if ((flags & UpdateFlags.Velocity) !== 0) {
update.vx = readVelocity(reader);
update.vy = readVelocity(reader);
}
if ((flags & UpdateFlags.Velocity) !== 0) {
update.vx = readVelocity(reader);
update.vy = readVelocity(reader);
}
if ((flags & UpdateFlags.State) !== 0) {
update.state = readUint8(reader);
}
if ((flags & UpdateFlags.State) !== 0) {
update.state = readUint8(reader);
}
if ((flags & UpdateFlags.Expression) !== 0) {
update.expression = readUint32(reader);
}
if ((flags & UpdateFlags.Expression) !== 0) {
update.expression = readUint32(reader);
}
if ((flags & UpdateFlags.Type) !== 0) {
update.type = readUint16(reader);
}
if ((flags & UpdateFlags.Type) !== 0) {
update.type = readUint16(reader);
}
if ((flags & UpdateFlags.Options) !== 0) {
update.options = readObject(reader);
}
if ((flags & UpdateFlags.Options) !== 0) {
update.options = readObject(reader);
}
if ((flags & UpdateFlags.Info) !== 0) {
update.crc = readUint16(reader);
update.info = readUint8Array(reader)!;
}
if ((flags & UpdateFlags.Info) !== 0) {
update.crc = readUint16(reader);
update.info = readUint8Array(reader)!;
}
if ((flags & UpdateFlags.Action) !== 0) {
update.action = readUint8(reader);
}
if ((flags & UpdateFlags.Action) !== 0) {
update.action = readUint8(reader);
}
if ((flags & UpdateFlags.Name) !== 0) {
update.name = decodeString(readUint8Array(reader)) || undefined;
update.filterName = (flags & UpdateFlags.NameBad) !== 0;
}
if ((flags & UpdateFlags.Name) !== 0) {
update.name = decodeString(readUint8Array(reader)) || undefined;
update.filterName = (flags & UpdateFlags.NameBad) !== 0;
}
if ((flags & UpdateFlags.PlayerState) !== 0) {
update.playerState = readUint8(reader);
}
if ((flags & UpdateFlags.PlayerState) !== 0) {
update.playerState = readUint8(reader);
}
return update;
return update;
}