Archive update v0.55.0

This commit is contained in:
Eliot Partridge
2019-10-01 18:00:16 -05:00
parent 895627a641
commit a9bbd552a3
41 changed files with 3002 additions and 2490 deletions
+85 -8
View File
@@ -566,6 +566,7 @@ export const enum DoAction {
Boop,
Swing,
HoldPoof,
Kiss,
}
export interface Pony extends Entity {
@@ -1097,6 +1098,7 @@ export const enum Action {
RequestEntityInfo,
ACL,
Magic,
Kiss,
RemoveEntity,
PlaceEntity,
SwitchTool,
@@ -1219,6 +1221,7 @@ export interface SpriteSet<T> extends SpriteSetBase {
}
export interface PonyInfoBase<T, SET> {
//body: SET | undefined;
head: SET | undefined;
nose: SET | undefined;
ears: SET | undefined;
@@ -1385,10 +1388,17 @@ export interface HeadAnimationFrame {
mouth: Muzzle;
}
export const enum HeadAnimationProperties {
None = 0,
DontIncreaseEyeOpenness = 1,
DontDecreaseMouthOpenness = 2
}
export interface HeadAnimation {
name: string;
loop: boolean;
fps: number;
properties: HeadAnimationProperties;
frames: HeadAnimationFrame[];
}
@@ -1546,10 +1556,44 @@ export const enum Muzzle {
// max: 31
}
export const CLOSED_MUZZLES = [
Muzzle.Smile, Muzzle.Frown, Muzzle.Neutral, Muzzle.Scrunch, Muzzle.Flat, Muzzle.Concerned,
Muzzle.Kiss, Muzzle.Kiss2,
];
export function getMuzzleOpenness(muzzle: Muzzle) {
switch (muzzle) {
case Muzzle.Smile:
case Muzzle.Frown:
case Muzzle.Neutral:
case Muzzle.Scrunch:
case Muzzle.Blep:
case Muzzle.Flat:
case Muzzle.Concerned:
case Muzzle.Kiss:
case Muzzle.Kiss2:
case Muzzle.FlatBlep:
return 0;
case Muzzle.SmileOpen:
case Muzzle.ConcernedOpen:
case Muzzle.FrownOpen:
case Muzzle.NeutralOpen2:
case Muzzle.SmileTeeth:
case Muzzle.FrownTeeth:
case Muzzle.NeutralTeeth:
case Muzzle.ConcernedTeeth:
case Muzzle.Oh:
return 1;
case Muzzle.SmileOpen2:
return 2;
case Muzzle.ConcernedOpen2:
case Muzzle.SmileOpen3:
case Muzzle.NeutralOpen3:
case Muzzle.SmilePant:
case Muzzle.NeutralPant:
return 3;
case Muzzle.ConcernedOpen3:
return 4;
default:
console.error('unregistered muzzle in getMuzzleOpenness');
return 0;
}
}
export const enum Eye {
None = 0,
@@ -1580,10 +1624,43 @@ export const enum Eye {
// max: 31
}
export function isEyeSleeping(eye: Eye) {
return eye === Eye.Closed ||
(eye >= Eye.Lines && eye <= Eye.ClosedHappy) ||
(eye >= Eye.Peaceful && eye <= Eye.X2);
export function getEyeOpenness(eye: Eye) {
switch (eye) {
case Eye.None:
case Eye.Closed:
case Eye.ClosedHappy:
case Eye.ClosedHappy2:
case Eye.ClosedHappy3:
case Eye.Lines:
case Eye.Peaceful:
case Eye.Peaceful2:
case Eye.X:
case Eye.X2:
return 0;
case Eye.Neutral5:
case Eye.Frown4:
return 1;
case Eye.Neutral4:
case Eye.Frown3:
case Eye.Sad4:
return 2;
case Eye.Neutral3:
case Eye.Frown2:
case Eye.Sad3:
case Eye.Angry2:
return 3;
case Eye.Neutral2:
case Eye.Sad2:
case Eye.Angry:
case Eye.Frown:
return 4;
case Eye.Neutral:
case Eye.Sad:
return 5;
default:
console.error('unregistered eye in getEyeOpenness');
return 5;
}
}
export const enum Iris {