tslint changes

This commit is contained in:
Jeremy Simpson
2019-08-30 01:52:40 -07:00
parent 7603879d35
commit 7f7efbb94b
446 changed files with 70650 additions and 70661 deletions
+42 -42
View File
@@ -5,52 +5,52 @@ import { stand } from './ponyAnimations';
const defaultBlushColor = blushColor(0);
export function defaultPonyState(): PonyState {
return {
animation: stand,
animationFrame: 0,
headAnimation: undefined,
headAnimationFrame: 0,
headTurned: false,
headTilt: 0,
headTurn: 0,
blinkFrame: 0,
blushColor: defaultBlushColor,
holding: undefined,
expression: undefined,
drawFaceExtra: undefined,
flags: PonyStateFlags.None,
};
return {
animation: stand,
animationFrame: 0,
headAnimation: undefined,
headAnimationFrame: 0,
headTurned: false,
headTilt: 0,
headTurn: 0,
blinkFrame: 0,
blushColor: defaultBlushColor,
holding: undefined,
expression: undefined,
drawFaceExtra: undefined,
flags: PonyStateFlags.None,
};
}
export function isStateEqual(a: PonyState, b: PonyState) {
return a.animation === b.animation &&
a.animationFrame === b.animationFrame &&
a.headAnimation === b.headAnimation &&
a.headAnimationFrame === b.headAnimationFrame &&
a.headTurned === b.headTurned &&
a.headTilt === b.headTilt &&
a.headTurn === b.headTurn &&
a.blinkFrame === b.blinkFrame &&
a.blushColor === b.blushColor &&
a.holding === b.holding &&
a.expression === b.expression &&
a.drawFaceExtra === b.drawFaceExtra &&
a.flags === b.flags;
return a.animation === b.animation &&
a.animationFrame === b.animationFrame &&
a.headAnimation === b.headAnimation &&
a.headAnimationFrame === b.headAnimationFrame &&
a.headTurned === b.headTurned &&
a.headTilt === b.headTilt &&
a.headTurn === b.headTurn &&
a.blinkFrame === b.blinkFrame &&
a.blushColor === b.blushColor &&
a.holding === b.holding &&
a.expression === b.expression &&
a.drawFaceExtra === b.drawFaceExtra &&
a.flags === b.flags;
}
export function defaultDrawPonyOptions(): DrawPonyOptions {
return {
flipped: false,
selected: false,
shadow: false,
extra: false,
toy: 0,
swimming: false,
bounce: false,
shadowColor: SHADOW_COLOR,
noEars: false,
no: NoDraw.None,
useAllHooves: false,
gameTime: 0,
};
return {
flipped: false,
selected: false,
shadow: false,
extra: false,
toy: 0,
swimming: false,
bounce: false,
shadowColor: SHADOW_COLOR,
noEars: false,
no: NoDraw.None,
useAllHooves: false,
gameTime: 0,
};
}