mirror of
https://github.com/Terncode/pixel.horse.git
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Archive Update 53.1 (#62)
* Normalize BOM and line endings * Archive update 0.53.1
This commit is contained in:
committed by
Eliot Partridge
parent
3599e91bc0
commit
782f8c731c
@@ -1,6 +1,18 @@
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/* tslint:disable */
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export const CHANGELOG: { version: string; changes: string[]; }[] = [
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{
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"version": "v0.53.1",
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"changes": [
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"Switched to autumn season",
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"Updated custom servers (about page)",
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"Added option to import and export settings and actions on action bar",
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"Added different colors of cushions for house customization",
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"Fixed scroll wheel not working on Firefox",
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"Fixed not being able to place items behind interactive items like boxes or barrels",
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"Fixed issue with crystal light"
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]
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},
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{
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"version": "v0.53.0",
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"changes": [
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@@ -17,7 +29,7 @@ export const CHANGELOG: { version: string; changes: string[]; }[] = [
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"Unlocked walls in front of windows from being placed",
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"Increased house object limit",
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"Fixed issues with house map saving using <code>/savehouse</code> command",
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"Fixed being able to plain object in house behind wall"
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"Fixed being able to place objects in the house behind wall"
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]
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},
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{
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@@ -44,6 +44,7 @@ export const faDatabase = {'prefix':'fas','iconName':'database','icon':[448,512,
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export const faDesktop = {'prefix':'fas','iconName':'desktop','icon':[576,512,[],'f108','M528 0H48C21.5 0 0 21.5 0 48v320c0 26.5 21.5 48 48 48h192l-16 48h-72c-13.3 0-24 10.7-24 24s10.7 24 24 24h272c13.3 0 24-10.7 24-24s-10.7-24-24-24h-72l-16-48h192c26.5 0 48-21.5 48-48V48c0-26.5-21.5-48-48-48zm-16 352H64V64h448v288z']};
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export const faDeviantart = {'prefix':'fab','iconName':'deviantart','icon':[320,512,[],'f1bd','M320 93.2l-98.2 179.1 7.4 9.5H320v127.7H159.1l-13.5 9.2-43.7 84c-.3 0-8.6 8.6-9.2 9.2H0v-93.2l93.2-179.4-7.4-9.2H0V102.5h156l13.5-9.2 43.7-84c.3 0 8.6-8.6 9.2-9.2H320v93.1z']};
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export const faDiscord = {'prefix':'fab','iconName':'discord','icon':[448,512,[],'f392','M297.216 243.2c0 15.616-11.52 28.416-26.112 28.416-14.336 0-26.112-12.8-26.112-28.416s11.52-28.416 26.112-28.416c14.592 0 26.112 12.8 26.112 28.416zm-119.552-28.416c-14.592 0-26.112 12.8-26.112 28.416s11.776 28.416 26.112 28.416c14.592 0 26.112-12.8 26.112-28.416.256-15.616-11.52-28.416-26.112-28.416zM448 52.736V512c-64.494-56.994-43.868-38.128-118.784-107.776l13.568 47.36H52.48C23.552 451.584 0 428.032 0 398.848V52.736C0 23.552 23.552 0 52.48 0h343.04C424.448 0 448 23.552 448 52.736zm-72.96 242.688c0-82.432-36.864-149.248-36.864-149.248-36.864-27.648-71.936-26.88-71.936-26.88l-3.584 4.096c43.52 13.312 63.744 32.512 63.744 32.512-60.811-33.329-132.244-33.335-191.232-7.424-9.472 4.352-15.104 7.424-15.104 7.424s21.248-20.224 67.328-33.536l-2.56-3.072s-35.072-.768-71.936 26.88c0 0-36.864 66.816-36.864 149.248 0 0 21.504 37.12 78.08 38.912 0 0 9.472-11.52 17.152-21.248-32.512-9.728-44.8-30.208-44.8-30.208 3.766 2.636 9.976 6.053 10.496 6.4 43.21 24.198 104.588 32.126 159.744 8.96 8.96-3.328 18.944-8.192 29.44-15.104 0 0-12.8 20.992-46.336 30.464 7.68 9.728 16.896 20.736 16.896 20.736 56.576-1.792 78.336-38.912 78.336-38.912z']};
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export const faDownload = {'prefix':'fas','iconName':'download','icon':[512,512,[],'f019','M216 0h80c13.3 0 24 10.7 24 24v168h87.7c17.8 0 26.7 21.5 14.1 34.1L269.7 378.3c-7.5 7.5-19.8 7.5-27.3 0L90.1 226.1c-12.6-12.6-3.7-34.1 14.1-34.1H192V24c0-13.3 10.7-24 24-24zm296 376v112c0 13.3-10.7 24-24 24H24c-13.3 0-24-10.7-24-24V376c0-13.3 10.7-24 24-24h146.7l49 49c20.1 20.1 52.5 20.1 72.6 0l49-49H488c13.3 0 24 10.7 24 24zm-124 88c0-11-9-20-20-20s-20 9-20 20 9 20 20 20 20-9 20-20zm64 0c0-11-9-20-20-20s-20 9-20 20 9 20 20 20 20-9 20-20z']};
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export const faDrawPolygon = {'prefix':'fas','iconName':'draw-polygon','icon':[448,512,[],'f5ee','M384 352c-.35 0-.67.1-1.02.1l-39.2-65.32c5.07-9.17 8.22-19.56 8.22-30.78s-3.14-21.61-8.22-30.78l39.2-65.32c.35.01.67.1 1.02.1 35.35 0 64-28.65 64-64s-28.65-64-64-64c-23.63 0-44.04 12.95-55.12 32H119.12C108.04 44.95 87.63 32 64 32 28.65 32 0 60.65 0 96c0 23.63 12.95 44.04 32 55.12v209.75C12.95 371.96 0 392.37 0 416c0 35.35 28.65 64 64 64 23.63 0 44.04-12.95 55.12-32h209.75c11.09 19.05 31.49 32 55.12 32 35.35 0 64-28.65 64-64 .01-35.35-28.64-64-63.99-64zm-288 8.88V151.12A63.825 63.825 0 0 0 119.12 128h208.36l-38.46 64.1c-.35-.01-.67-.1-1.02-.1-35.35 0-64 28.65-64 64s28.65 64 64 64c.35 0 .67-.1 1.02-.1l38.46 64.1H119.12A63.748 63.748 0 0 0 96 360.88zM272 256c0-8.82 7.18-16 16-16s16 7.18 16 16-7.18 16-16 16-16-7.18-16-16zM400 96c0 8.82-7.18 16-16 16s-16-7.18-16-16 7.18-16 16-16 16 7.18 16 16zM64 80c8.82 0 16 7.18 16 16s-7.18 16-16 16-16-7.18-16-16 7.18-16 16-16zM48 416c0-8.82 7.18-16 16-16s16 7.18 16 16-7.18 16-16 16-16-7.18-16-16zm336 16c-8.82 0-16-7.18-16-16s7.18-16 16-16 16 7.18 16 16-7.18 16-16 16z']};
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export const faEdge = {'prefix':'fab','iconName':'edge','icon':[512,512,[],'f282','M25.714 228.163c.111-.162.23-.323.342-.485-.021.162-.045.323-.065.485h-.277zm460.572 15.508c0-44.032-7.754-84.465-28.801-122.405C416.498 47.879 343.912 8.001 258.893 8.001 118.962 7.724 40.617 113.214 26.056 227.679c42.429-61.312 117.073-121.376 220.375-124.966 0 0 109.666 0 99.419 104.957H169.997c6.369-37.386 18.554-58.986 34.339-78.926-75.048 34.893-121.85 96.096-120.742 188.315.83 71.448 50.124 144.836 120.743 171.976 83.357 31.847 192.776 7.2 240.132-21.324V363.307c-80.864 56.494-270.871 60.925-272.255-67.572h314.073v-52.064z']};
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export const faEdit = {'prefix':'fas','iconName':'edit','icon':[576,512,[],'f044','M402.6 83.2l90.2 90.2c3.8 3.8 3.8 10 0 13.8L274.4 405.6l-92.8 10.3c-12.4 1.4-22.9-9.1-21.5-21.5l10.3-92.8L388.8 83.2c3.8-3.8 10-3.8 13.8 0zm162-22.9l-48.8-48.8c-15.2-15.2-39.9-15.2-55.2 0l-35.4 35.4c-3.8 3.8-3.8 10 0 13.8l90.2 90.2c3.8 3.8 10 3.8 13.8 0l35.4-35.4c15.2-15.3 15.2-40 0-55.2zM384 346.2V448H64V128h229.8c3.2 0 6.2-1.3 8.5-3.5l40-40c7.6-7.6 2.2-20.5-8.5-20.5H48C21.5 64 0 85.5 0 112v352c0 26.5 21.5 48 48 48h352c26.5 0 48-21.5 48-48V306.2c0-10.7-12.9-16-20.5-8.5l-40 40c-2.2 2.3-3.5 5.3-3.5 8.5z']};
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@@ -61,6 +62,7 @@ export const faFileImage = {'prefix':'fas','iconName':'file-image','icon':[384,5
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export const faFilter = {'prefix':'fas','iconName':'filter','icon':[512,512,[],'f0b0','M487.976 0H24.028C2.71 0-8.047 25.866 7.058 40.971L192 225.941V432c0 7.831 3.821 15.17 10.237 19.662l80 55.98C298.02 518.69 320 507.493 320 487.98V225.941l184.947-184.97C520.021 25.896 509.338 0 487.976 0z']};
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export const faFirefox = {'prefix':'fab','iconName':'firefox','icon':[480,512,[],'f269','M478.1 235.3c-.7-4.5-1.4-7.1-1.4-7.1s-1.8 2-4.7 5.9c-.9-10.7-2.8-21.2-5.8-31.6-3.7-12.9-8.5-25.4-14.5-37.4-3.8-8-8.2-15.6-13.3-22.8-1.8-2.7-3.7-5.4-5.6-7.9-8.8-14.4-19-23.3-30.7-40-7.6-12.8-12.9-26.9-15.4-41.6-3.2 8.9-5.7 18-7.4 27.3-12.1-12.2-22.5-20.8-28.9-26.7C319.4 24.2 323 9.1 323 9.1S264.7 74.2 289.9 142c8.7 23 23.8 43.1 43.4 57.9 24.4 20.2 50.8 36 64.7 76.6-11.2-21.3-28.1-39.2-48.8-51.5 6.2 14.7 9.4 30.6 9.3 46.5 0 61-49.6 110.5-110.6 110.4-8.3 0-16.5-.9-24.5-2.8-9.5-1.8-18.7-4.9-27.4-9.3-12.9-7.8-24-18.1-32.8-30.3l-.2-.3 2 .7c4.6 1.6 9.2 2.8 14 3.7 18.7 4 38.3 1.7 55.6-6.6 17.5-9.7 28-16.9 36.6-14h.2c8.4 2.7 15-5.5 9-14-10.4-13.4-27.4-20-44.2-17-17.5 2.5-33.5 15-56.4 2.9-1.5-.8-2.9-1.6-4.3-2.5-1.6-.9 4.9 1.3 3.4.3-5-2.5-9.8-5.4-14.4-8.6-.3-.3 3.5 1.1 3.1.8-5.9-4-11-9.2-15-15.2-4.1-7.4-4.5-16.4-1-24.1 2.1-3.8 5.4-6.9 9.3-8.7 3 1.5 4.8 2.6 4.8 2.6s-1.3-2.5-2.1-3.8c.3-.1.5 0 .8-.2 2.6 1.1 8.3 4 11.4 5.8 2.1 1.1 3.8 2.7 5.2 4.7 0 0 1-.5.3-2.7-1.1-2.7-2.9-5-5.4-6.6h.2c2.3 1.2 4.5 2.6 6.6 4.1 1.9-4.4 2.8-9.2 2.6-14 .2-2.6-.2-5.3-1.1-7.8-.8-1.6.5-2.2 1.9-.5-.2-1.3-.7-2.5-1.2-3.7v-.1s.8-1.1 1.2-1.5c1-1 2.1-1.9 3.4-2.7 7.2-4.5 14.8-8.4 22.7-11.6 6.4-2.8 11.7-4.9 12.8-5.6 1.6-1 3.1-2.2 4.5-3.5 5.3-4.5 9-10.8 10.2-17.7.1-.9.2-1.8.3-2.8v-1.5c-.9-3.5-6.9-6.1-38.4-9.1-11.1-1.8-20-10.1-22.5-21.1v-.1c6-15.7 16.8-29.1 30.8-38.3.8-.7-3.2.2-2.4-.5 2.7-1.3 5.4-2.5 8.2-3.5 1.4-.6-6-3.4-12.6-2.7-4 .2-8 1.2-11.7 2.8 1.6-1.3 6.2-3.1 5.1-3.1-8.4 1.6-16.5 4.7-23.9 9 0-.8.1-1.5.5-2.2-5.9 2.5-11 6.5-15 11.5.1-.9.2-1.8.2-2.7-2.7 2-5.2 4.3-7.3 6.9l-.1.1c-17.4-6.7-36.3-8.3-54.6-4.7l-.2-.1h.2c-3.8-3.1-7.1-6.7-9.7-10.9l-.2.1-.4-.2c-1.2-1.8-2.4-3.8-3.7-6-.9-1.6-1.8-3.4-2.7-5.2 0-.1-.1-.2-.2-.2-.4 0-.6 1.7-.9 1.3v-.1c-3.2-8.3-4.7-17.2-4.4-26.2l-.2.1c-5.1 3.5-9 8.6-11.1 14.5-.9 2.1-1.6 3.3-2.2 4.5v-.5c.1-1.1.6-3.3.5-3.1s-.2.3-.3.4c-1.5 1.7-2.9 3.7-3.9 5.8-.9 1.9-1.7 3.9-2.3 5.9-.1.3 0-.3 0-1s.1-2 0-1.7l-.3.7c-6.7 14.9-10.9 30.8-12.4 47.1-.4 2.8-.6 5.6-.5 8.3v.2c-4.8 5.2-9 11-12.7 17.1-12.1 20.4-21.1 42.5-26.8 65.6 4-8.8 8.8-17.2 14.3-25.1C5.5 228.5 0 257.4 0 286.6c1.8-8.6 4.2-17 7-25.3-1.7 34.5 4.9 68.9 19.4 100.3 19.4 43.5 51.6 80 92.3 104.7 16.6 11.2 34.7 19.9 53.8 25.8 2.5.9 5.1 1.8 7.7 2.7-.8-.3-1.6-.7-2.4-1 22.6 6.8 46.2 10.3 69.8 10.3 83.7 0 111.3-31.9 113.8-35 4.1-3.7 7.5-8.2 9.9-13.3 1.6-.7 3.2-1.4 4.9-2.1l1-.5 1.9-.9c12.6-5.9 24.5-13.4 35.3-22.1 16.3-11.7 27.9-28.7 32.9-48.1 3-7.1 3.1-15 .4-22.2.9-1.4 1.7-2.8 2.7-4.3 18-28.9 28.2-61.9 29.6-95.9v-2.8c0-7.3-.6-14.5-1.9-21.6zm-299-97.6c-.4 1.1-.9 2.3-1.3 3.5.4-1.2.8-2.3 1.3-3.5z']};
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export const faFlag = {'prefix':'fas','iconName':'flag','icon':[512,512,[],'f024','M349.565 98.783C295.978 98.783 251.721 64 184.348 64c-24.955 0-47.309 4.384-68.045 12.013a55.947 55.947 0 0 0 3.586-23.562C118.117 24.015 94.806 1.206 66.338.048 34.345-1.254 8 24.296 8 56c0 19.026 9.497 35.825 24 45.945V488c0 13.255 10.745 24 24 24h16c13.255 0 24-10.745 24-24v-94.4c28.311-12.064 63.582-22.122 114.435-22.122 53.588 0 97.844 34.783 165.217 34.783 48.169 0 86.667-16.294 122.505-40.858C506.84 359.452 512 349.571 512 339.045v-243.1c0-23.393-24.269-38.87-45.485-29.016-34.338 15.948-76.454 31.854-116.95 31.854z']};
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export const faFolderOpen = {'prefix':'fas','iconName':'folder-open','icon':[576,512,[],'f07c','M572.694 292.093L500.27 416.248A63.997 63.997 0 0 1 444.989 448H45.025c-18.523 0-30.064-20.093-20.731-36.093l72.424-124.155A64 64 0 0 1 152 256h399.964c18.523 0 30.064 20.093 20.73 36.093zM152 224h328v-48c0-26.51-21.49-48-48-48H272l-64-64H48C21.49 64 0 85.49 0 112v278.046l69.077-118.418C86.214 242.25 117.989 224 152 224z']};
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export const faFont = {'prefix':'fas','iconName':'font','icon':[448,512,[],'f031','M432 416h-23.41L277.88 53.69A32 32 0 0 0 247.58 32h-47.16a32 32 0 0 0-30.3 21.69L39.41 416H16a16 16 0 0 0-16 16v32a16 16 0 0 0 16 16h128a16 16 0 0 0 16-16v-32a16 16 0 0 0-16-16h-19.58l23.3-64h152.56l23.3 64H304a16 16 0 0 0-16 16v32a16 16 0 0 0 16 16h128a16 16 0 0 0 16-16v-32a16 16 0 0 0-16-16zM176.85 272L224 142.51 271.15 272z']};
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export const faGamepad = {'prefix':'fas','iconName':'gamepad','icon':[640,512,[],'f11b','M480 96H160C71.6 96 0 167.6 0 256s71.6 160 160 160c44.8 0 85.2-18.4 114.2-48h91.5c29 29.6 69.5 48 114.2 48 88.4 0 160-71.6 160-160S568.4 96 480 96zM256 276c0 6.6-5.4 12-12 12h-52v52c0 6.6-5.4 12-12 12h-40c-6.6 0-12-5.4-12-12v-52H76c-6.6 0-12-5.4-12-12v-40c0-6.6 5.4-12 12-12h52v-52c0-6.6 5.4-12 12-12h40c6.6 0 12 5.4 12 12v52h52c6.6 0 12 5.4 12 12v40zm184 68c-26.5 0-48-21.5-48-48s21.5-48 48-48 48 21.5 48 48-21.5 48-48 48zm80-80c-26.5 0-48-21.5-48-48s21.5-48 48-48 48 21.5 48 48-21.5 48-48 48z']};
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export const faGithub = {'prefix':'fab','iconName':'github','icon':[496,512,[],'f09b','M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6 0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6 0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3 0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1 0-6.2-.3-40.4-.3-61.4 0 0-70 15-84.7-29.8 0 0-11.4-29.1-27.8-36.6 0 0-22.9-15.7 1.6-15.4 0 0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5 0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9 0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4 0 33.7-.3 75.4-.3 83.6 0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6 0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9 0-6.2-1.4-2.3-4-3.3-5.6-2z']};
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@@ -116,6 +118,7 @@ export const faTrash = {'prefix':'fas','iconName':'trash','icon':[448,512,[],'f1
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export const faTumblr = {'prefix':'fab','iconName':'tumblr','icon':[320,512,[],'f173','M309.8 480.3c-13.6 14.5-50 31.7-97.4 31.7-120.8 0-147-88.8-147-140.6v-144H17.9c-5.5 0-10-4.5-10-10v-68c0-7.2 4.5-13.6 11.3-16 62-21.8 81.5-76 84.3-117.1.8-11 6.5-16.3 16.1-16.3h70.9c5.5 0 10 4.5 10 10v115.2h83c5.5 0 10 4.4 10 9.9v81.7c0 5.5-4.5 10-10 10h-83.4V360c0 34.2 23.7 53.6 68 35.8 4.8-1.9 9-3.2 12.7-2.2 3.5.9 5.8 3.4 7.4 7.9l22 64.3c1.8 5 3.3 10.6-.4 14.5z']};
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export const faTv = {'prefix':'fas','iconName':'tv','icon':[640,512,[],'f26c','M592 0H48C21.5 0 0 21.5 0 48v320c0 26.5 21.5 48 48 48h245.1v32h-160c-17.7 0-32 14.3-32 32s14.3 32 32 32h384c17.7 0 32-14.3 32-32s-14.3-32-32-32h-160v-32H592c26.5 0 48-21.5 48-48V48c0-26.5-21.5-48-48-48zm-16 352H64V64h512v288z']};
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export const faTwitter = {'prefix':'fab','iconName':'twitter','icon':[512,512,[],'f099','M459.37 151.716c.325 4.548.325 9.097.325 13.645 0 138.72-105.583 298.558-298.558 298.558-59.452 0-114.68-17.219-161.137-47.106 8.447.974 16.568 1.299 25.34 1.299 49.055 0 94.213-16.568 130.274-44.832-46.132-.975-84.792-31.188-98.112-72.772 6.498.974 12.995 1.624 19.818 1.624 9.421 0 18.843-1.3 27.614-3.573-48.081-9.747-84.143-51.98-84.143-102.985v-1.299c13.969 7.797 30.214 12.67 47.431 13.319-28.264-18.843-46.781-51.005-46.781-87.391 0-19.492 5.197-37.36 14.294-52.954 51.655 63.675 129.3 105.258 216.365 109.807-1.624-7.797-2.599-15.918-2.599-24.04 0-57.828 46.782-104.934 104.934-104.934 30.213 0 57.502 12.67 76.67 33.137 23.715-4.548 46.456-13.32 66.599-25.34-7.798 24.366-24.366 44.833-46.132 57.827 21.117-2.273 41.584-8.122 60.426-16.243-14.292 20.791-32.161 39.308-52.628 54.253z']};
|
||||
export const faUpload = {'prefix':'fas','iconName':'upload','icon':[512,512,[],'f093','M296 384h-80c-13.3 0-24-10.7-24-24V192h-87.7c-17.8 0-26.7-21.5-14.1-34.1L242.3 5.7c7.5-7.5 19.8-7.5 27.3 0l152.2 152.2c12.6 12.6 3.7 34.1-14.1 34.1H320v168c0 13.3-10.7 24-24 24zm216-8v112c0 13.3-10.7 24-24 24H24c-13.3 0-24-10.7-24-24V376c0-13.3 10.7-24 24-24h136v8c0 30.9 25.1 56 56 56h80c30.9 0 56-25.1 56-56v-8h136c13.3 0 24 10.7 24 24zm-124 88c0-11-9-20-20-20s-20 9-20 20 9 20 20 20 20-9 20-20zm64 0c0-11-9-20-20-20s-20 9-20 20 9 20 20 20 20-9 20-20z']};
|
||||
export const faUser = {'prefix':'fas','iconName':'user','icon':[448,512,[],'f007','M224 256c70.7 0 128-57.3 128-128S294.7 0 224 0 96 57.3 96 128s57.3 128 128 128zm89.6 32h-16.7c-22.2 10.2-46.9 16-72.9 16s-50.6-5.8-72.9-16h-16.7C60.2 288 0 348.2 0 422.4V464c0 26.5 21.5 48 48 48h352c26.5 0 48-21.5 48-48v-41.6c0-74.2-60.2-134.4-134.4-134.4z']};
|
||||
export const faUserCog = {'prefix':'fas','iconName':'user-cog','icon':[640,512,[],'f4fe','M610.5 373.3c2.6-14.1 2.6-28.5 0-42.6l25.8-14.9c3-1.7 4.3-5.2 3.3-8.5-6.7-21.6-18.2-41.2-33.2-57.4-2.3-2.5-6-3.1-9-1.4l-25.8 14.9c-10.9-9.3-23.4-16.5-36.9-21.3v-29.8c0-3.4-2.4-6.4-5.7-7.1-22.3-5-45-4.8-66.2 0-3.3.7-5.7 3.7-5.7 7.1v29.8c-13.5 4.8-26 12-36.9 21.3l-25.8-14.9c-2.9-1.7-6.7-1.1-9 1.4-15 16.2-26.5 35.8-33.2 57.4-1 3.3.4 6.8 3.3 8.5l25.8 14.9c-2.6 14.1-2.6 28.5 0 42.6l-25.8 14.9c-3 1.7-4.3 5.2-3.3 8.5 6.7 21.6 18.2 41.1 33.2 57.4 2.3 2.5 6 3.1 9 1.4l25.8-14.9c10.9 9.3 23.4 16.5 36.9 21.3v29.8c0 3.4 2.4 6.4 5.7 7.1 22.3 5 45 4.8 66.2 0 3.3-.7 5.7-3.7 5.7-7.1v-29.8c13.5-4.8 26-12 36.9-21.3l25.8 14.9c2.9 1.7 6.7 1.1 9-1.4 15-16.2 26.5-35.8 33.2-57.4 1-3.3-.4-6.8-3.3-8.5l-25.8-14.9zM496 400.5c-26.8 0-48.5-21.8-48.5-48.5s21.8-48.5 48.5-48.5 48.5 21.8 48.5 48.5-21.7 48.5-48.5 48.5zM224 256c70.7 0 128-57.3 128-128S294.7 0 224 0 96 57.3 96 128s57.3 128 128 128zm201.2 226.5c-2.3-1.2-4.6-2.6-6.8-3.9l-7.9 4.6c-6 3.4-12.8 5.3-19.6 5.3-10.9 0-21.4-4.6-28.9-12.6-18.3-19.8-32.3-43.9-40.2-69.6-5.5-17.7 1.9-36.4 17.9-45.7l7.9-4.6c-.1-2.6-.1-5.2 0-7.8l-7.9-4.6c-16-9.2-23.4-28-17.9-45.7.9-2.9 2.2-5.8 3.2-8.7-3.8-.3-7.5-1.2-11.4-1.2h-16.7c-22.2 10.2-46.9 16-72.9 16s-50.6-5.8-72.9-16h-16.7C60.2 288 0 348.2 0 422.4V464c0 26.5 21.5 48 48 48h352c10.1 0 19.5-3.2 27.2-8.5-1.2-3.8-2-7.7-2-11.8v-9.2z']};
|
||||
export const faUserFriends = {'prefix':'fas','iconName':'user-friends','icon':[640,512,[],'f500','M192 256c61.9 0 112-50.1 112-112S253.9 32 192 32 80 82.1 80 144s50.1 112 112 112zm76.8 32h-8.3c-20.8 10-43.9 16-68.5 16s-47.6-6-68.5-16h-8.3C51.6 288 0 339.6 0 403.2V432c0 26.5 21.5 48 48 48h288c26.5 0 48-21.5 48-48v-28.8c0-63.6-51.6-115.2-115.2-115.2zM480 256c53 0 96-43 96-96s-43-96-96-96-96 43-96 96 43 96 96 96zm48 32h-3.8c-13.9 4.8-28.6 8-44.2 8s-30.3-3.2-44.2-8H432c-20.4 0-39.2 5.9-55.7 15.4 24.4 26.3 39.7 61.2 39.7 99.8v38.4c0 2.2-.5 4.3-.6 6.4H592c26.5 0 48-21.5 48-48 0-61.9-50.1-112-112-112z']};
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"hash":"lMWcnf9yNB","stamp":2143289268}
|
||||
{"hash":"Ry9ADLb3uy","stamp":164133449}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
export const HASH = 'lMWcnf9yNB';
|
||||
export const STAMP = 2143289268;
|
||||
export const HASH = 'Ry9ADLb3uy';
|
||||
export const STAMP = 164133449;
|
||||
|
||||
+17
-17
@@ -1,17 +1,17 @@
|
||||
/* tslint:disable */
|
||||
|
||||
export const basicShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍uniform mat4 transform;␍varying vec2 textureCoord;␍void main() {␍ textureCoord = texcoords;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍varying vec2 textureCoord;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord);␍}`;
|
||||
|
||||
export const lightShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ float d = clamp((1.0 - length(textureCoord)) + 0.1, 0.0, 1.0);␍ float m = d * d * d;␍ gl_FragColor = vec4(m, m, m, 1) * vColor;␍}`;
|
||||
|
||||
export const paletteDepthShader = `// VERTEX␍attribute vec3 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ vec4 sprite = texture2D(sampler1, vec2(textureCoord.x, textureCoord.y));␍ vec4 palette = texture2D(sampler2, vec2(textureCoord.z + sprite.x * pixelSize, textureCoord.w));␍ vec4 color = vec4(palette.xyz * sprite.y, palette.w) * vColor;␍ gl_FragColor = color;␍ if (color.a < 0.01)␍ discard;␍}`;
|
||||
|
||||
export const paletteLayersInstancedShader = `// VERTEX␍attribute vec2 position0;␍attribute vec4 position1;␍attribute vec4 texcoord0;␍attribute vec2 texcoord1;␍attribute vec4 vertexColor;␍attribute vec4 vertexColor1;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord0;␍varying vec2 textureCoord1;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ textureCoord0 = vec2(texcoord0.x + position0.x * texcoord0.z, texcoord0.y + position0.y * texcoord0.w);␍ textureCoord1 = texcoord1;␍ vColor = vertexColor * lighting;␍ vColor1 = vertexColor1;␍ gl_Position = transform * vec4(␍ position1.x + position0.x * position1.z, position1.y + position0.y * position1.w, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec2 textureCoord0;␍varying vec2 textureCoord1;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ vec4 sprite = texture2D(sampler1, textureCoord0.xy);␍ float shade = clamp(sprite.g + vColor1.a, 0.0, 1.0);␍ vec4 mask = vec4(vColor1.rgb, 1.0 - (vColor1.r + vColor1.g + vColor1.b));␍ float paletteIndex = dot(mask, sprite);␍ vec4 palette = texture2D(sampler2, vec2(textureCoord1.x + paletteIndex * pixelSize, textureCoord1.y));␍ gl_FragColor = vec4(palette.xyz * shade, palette.w) * vColor;␍}`;
|
||||
|
||||
export const paletteLayersShader = `// VERTEX␍attribute vec2 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍attribute vec4 vertexColor1;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ textureCoord = texcoords;␍ // float f = texcoords.z;␍ // float fr = fract(texcoords.z);␍ // textureCoord.z = fr;␍ // textureCoord.w = (f - fr) / 1024.0;␍ vColor = vertexColor * lighting;␍ vColor1 = vertexColor1;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍uniform float textureSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ vec4 sprite = texture2D(sampler1, textureCoord.xy / textureSize);␍ float shade = clamp(sprite.g + vColor1.a, 0.0, 1.0);␍ vec4 mask = vec4(vColor1.rgb, 1.0 - (vColor1.r + vColor1.g + vColor1.b));␍ float paletteIndex = dot(mask, sprite);␍ vec2 paletteCoord = textureCoord.zw;␍ vec4 palette = texture2D(sampler2, vec2(paletteCoord.x + paletteIndex * pixelSize, paletteCoord.y));␍ gl_FragColor = vec4(palette.xyz * shade, palette.w) * vColor;␍}`;
|
||||
|
||||
export const paletteShader = `// VERTEX␍attribute vec2 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ vec4 sprite = texture2D(sampler1, vec2(textureCoord.x, textureCoord.y));␍ vec4 palette = texture2D(sampler2, vec2(textureCoord.z + sprite.x * pixelSize, textureCoord.w));␍ gl_FragColor = vec4(palette.xyz * sprite.y, palette.w) * vColor;␍}`;
|
||||
|
||||
export const spriteShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍uniform float textureSize;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord / textureSize) * vColor;␍}`;
|
||||
|
||||
export const sprite2Shader = `// VERTEX␍attribute vec3 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor;␍ gl_Position = transform * vec4(position, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord) * vColor;␍}`;
|
||||
/* tslint:disable */
|
||||
|
||||
export const basicShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍uniform mat4 transform;␍varying vec2 textureCoord;␍void main() {␍ textureCoord = texcoords;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍varying vec2 textureCoord;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord);␍}`;
|
||||
|
||||
export const lightShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ float d = clamp((1.0 - length(textureCoord)) + 0.1, 0.0, 1.0);␍ float m = d * d * d;␍ gl_FragColor = vec4(m, m, m, 1) * vColor;␍}`;
|
||||
|
||||
export const paletteDepthShader = `// VERTEX␍attribute vec3 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ vec4 sprite = texture2D(sampler1, vec2(textureCoord.x, textureCoord.y));␍ vec4 palette = texture2D(sampler2, vec2(textureCoord.z + sprite.x * pixelSize, textureCoord.w));␍ vec4 color = vec4(palette.xyz * sprite.y, palette.w) * vColor;␍ gl_FragColor = color;␍ if (color.a < 0.01)␍ discard;␍}`;
|
||||
|
||||
export const paletteLayersInstancedShader = `// VERTEX␍attribute vec2 position0;␍attribute vec4 position1;␍attribute vec4 texcoord0;␍attribute vec2 texcoord1;␍attribute vec4 vertexColor;␍attribute vec4 vertexColor1;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord0;␍varying vec2 textureCoord1;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ textureCoord0 = vec2(texcoord0.x + position0.x * texcoord0.z, texcoord0.y + position0.y * texcoord0.w);␍ textureCoord1 = texcoord1;␍ vColor = vertexColor * lighting;␍ vColor1 = vertexColor1;␍ gl_Position = transform * vec4(␍ position1.x + position0.x * position1.z, position1.y + position0.y * position1.w, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec2 textureCoord0;␍varying vec2 textureCoord1;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ vec4 sprite = texture2D(sampler1, textureCoord0.xy);␍ float shade = clamp(sprite.g + vColor1.a, 0.0, 1.0);␍ vec4 mask = vec4(vColor1.rgb, 1.0 - (vColor1.r + vColor1.g + vColor1.b));␍ float paletteIndex = dot(mask, sprite);␍ vec4 palette = texture2D(sampler2, vec2(textureCoord1.x + paletteIndex * pixelSize, textureCoord1.y));␍ gl_FragColor = vec4(palette.xyz * shade, palette.w) * vColor;␍}`;
|
||||
|
||||
export const paletteLayersShader = `// VERTEX␍attribute vec2 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍attribute vec4 vertexColor1;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ textureCoord = texcoords;␍ // float f = texcoords.z;␍ // float fr = fract(texcoords.z);␍ // textureCoord.z = fr;␍ // textureCoord.w = (f - fr) / 1024.0;␍ vColor = vertexColor * lighting;␍ vColor1 = vertexColor1;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍uniform float textureSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ vec4 sprite = texture2D(sampler1, textureCoord.xy / textureSize);␍ float shade = clamp(sprite.g + vColor1.a, 0.0, 1.0);␍ vec4 mask = vec4(vColor1.rgb, 1.0 - (vColor1.r + vColor1.g + vColor1.b));␍ float paletteIndex = dot(mask, sprite);␍ vec2 paletteCoord = textureCoord.zw;␍ vec4 palette = texture2D(sampler2, vec2(paletteCoord.x + paletteIndex * pixelSize, paletteCoord.y));␍ gl_FragColor = vec4(palette.xyz * shade, palette.w) * vColor;␍}`;
|
||||
|
||||
export const paletteShader = `// VERTEX␍attribute vec2 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ vec4 sprite = texture2D(sampler1, vec2(textureCoord.x, textureCoord.y));␍ vec4 palette = texture2D(sampler2, vec2(textureCoord.z + sprite.x * pixelSize, textureCoord.w));␍ gl_FragColor = vec4(palette.xyz * sprite.y, palette.w) * vColor;␍}`;
|
||||
|
||||
export const spriteShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍uniform float textureSize;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord / textureSize) * vColor;␍}`;
|
||||
|
||||
export const sprite2Shader = `// VERTEX␍attribute vec3 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor;␍ gl_Position = transform * vec4(position, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord) * vColor;␍}`;
|
||||
|
||||
Reference in New Issue
Block a user