Archive Update 53.1 (#62)

* Normalize BOM and line endings

* Archive update 0.53.1
This commit is contained in:
Tyler Schrock
2019-09-02 12:40:04 -05:00
committed by Eliot Partridge
parent 3599e91bc0
commit 782f8c731c
58 changed files with 219 additions and 259 deletions
+13 -1
View File
@@ -1,6 +1,18 @@
/* tslint:disable */
export const CHANGELOG: { version: string; changes: string[]; }[] = [
{
"version": "v0.53.1",
"changes": [
"Switched to autumn season",
"Updated custom servers (about page)",
"Added option to import and export settings and actions on action bar",
"Added different colors of cushions for house customization",
"Fixed scroll wheel not working on Firefox",
"Fixed not being able to place items behind interactive items like boxes or barrels",
"Fixed issue with crystal light"
]
},
{
"version": "v0.53.0",
"changes": [
@@ -17,7 +29,7 @@ export const CHANGELOG: { version: string; changes: string[]; }[] = [
"Unlocked walls in front of windows from being placed",
"Increased house object limit",
"Fixed issues with house map saving using <code>/savehouse</code> command",
"Fixed being able to plain object in house behind wall"
"Fixed being able to place objects in the house behind wall"
]
},
{
+3
View File
@@ -44,6 +44,7 @@ export const faDatabase = {'prefix':'fas','iconName':'database','icon':[448,512,
export const faDesktop = {'prefix':'fas','iconName':'desktop','icon':[576,512,[],'f108','M528 0H48C21.5 0 0 21.5 0 48v320c0 26.5 21.5 48 48 48h192l-16 48h-72c-13.3 0-24 10.7-24 24s10.7 24 24 24h272c13.3 0 24-10.7 24-24s-10.7-24-24-24h-72l-16-48h192c26.5 0 48-21.5 48-48V48c0-26.5-21.5-48-48-48zm-16 352H64V64h448v288z']};
export const faDeviantart = {'prefix':'fab','iconName':'deviantart','icon':[320,512,[],'f1bd','M320 93.2l-98.2 179.1 7.4 9.5H320v127.7H159.1l-13.5 9.2-43.7 84c-.3 0-8.6 8.6-9.2 9.2H0v-93.2l93.2-179.4-7.4-9.2H0V102.5h156l13.5-9.2 43.7-84c.3 0 8.6-8.6 9.2-9.2H320v93.1z']};
export const faDiscord = {'prefix':'fab','iconName':'discord','icon':[448,512,[],'f392','M297.216 243.2c0 15.616-11.52 28.416-26.112 28.416-14.336 0-26.112-12.8-26.112-28.416s11.52-28.416 26.112-28.416c14.592 0 26.112 12.8 26.112 28.416zm-119.552-28.416c-14.592 0-26.112 12.8-26.112 28.416s11.776 28.416 26.112 28.416c14.592 0 26.112-12.8 26.112-28.416.256-15.616-11.52-28.416-26.112-28.416zM448 52.736V512c-64.494-56.994-43.868-38.128-118.784-107.776l13.568 47.36H52.48C23.552 451.584 0 428.032 0 398.848V52.736C0 23.552 23.552 0 52.48 0h343.04C424.448 0 448 23.552 448 52.736zm-72.96 242.688c0-82.432-36.864-149.248-36.864-149.248-36.864-27.648-71.936-26.88-71.936-26.88l-3.584 4.096c43.52 13.312 63.744 32.512 63.744 32.512-60.811-33.329-132.244-33.335-191.232-7.424-9.472 4.352-15.104 7.424-15.104 7.424s21.248-20.224 67.328-33.536l-2.56-3.072s-35.072-.768-71.936 26.88c0 0-36.864 66.816-36.864 149.248 0 0 21.504 37.12 78.08 38.912 0 0 9.472-11.52 17.152-21.248-32.512-9.728-44.8-30.208-44.8-30.208 3.766 2.636 9.976 6.053 10.496 6.4 43.21 24.198 104.588 32.126 159.744 8.96 8.96-3.328 18.944-8.192 29.44-15.104 0 0-12.8 20.992-46.336 30.464 7.68 9.728 16.896 20.736 16.896 20.736 56.576-1.792 78.336-38.912 78.336-38.912z']};
export const faDownload = {'prefix':'fas','iconName':'download','icon':[512,512,[],'f019','M216 0h80c13.3 0 24 10.7 24 24v168h87.7c17.8 0 26.7 21.5 14.1 34.1L269.7 378.3c-7.5 7.5-19.8 7.5-27.3 0L90.1 226.1c-12.6-12.6-3.7-34.1 14.1-34.1H192V24c0-13.3 10.7-24 24-24zm296 376v112c0 13.3-10.7 24-24 24H24c-13.3 0-24-10.7-24-24V376c0-13.3 10.7-24 24-24h146.7l49 49c20.1 20.1 52.5 20.1 72.6 0l49-49H488c13.3 0 24 10.7 24 24zm-124 88c0-11-9-20-20-20s-20 9-20 20 9 20 20 20 20-9 20-20zm64 0c0-11-9-20-20-20s-20 9-20 20 9 20 20 20 20-9 20-20z']};
export const faDrawPolygon = {'prefix':'fas','iconName':'draw-polygon','icon':[448,512,[],'f5ee','M384 352c-.35 0-.67.1-1.02.1l-39.2-65.32c5.07-9.17 8.22-19.56 8.22-30.78s-3.14-21.61-8.22-30.78l39.2-65.32c.35.01.67.1 1.02.1 35.35 0 64-28.65 64-64s-28.65-64-64-64c-23.63 0-44.04 12.95-55.12 32H119.12C108.04 44.95 87.63 32 64 32 28.65 32 0 60.65 0 96c0 23.63 12.95 44.04 32 55.12v209.75C12.95 371.96 0 392.37 0 416c0 35.35 28.65 64 64 64 23.63 0 44.04-12.95 55.12-32h209.75c11.09 19.05 31.49 32 55.12 32 35.35 0 64-28.65 64-64 .01-35.35-28.64-64-63.99-64zm-288 8.88V151.12A63.825 63.825 0 0 0 119.12 128h208.36l-38.46 64.1c-.35-.01-.67-.1-1.02-.1-35.35 0-64 28.65-64 64s28.65 64 64 64c.35 0 .67-.1 1.02-.1l38.46 64.1H119.12A63.748 63.748 0 0 0 96 360.88zM272 256c0-8.82 7.18-16 16-16s16 7.18 16 16-7.18 16-16 16-16-7.18-16-16zM400 96c0 8.82-7.18 16-16 16s-16-7.18-16-16 7.18-16 16-16 16 7.18 16 16zM64 80c8.82 0 16 7.18 16 16s-7.18 16-16 16-16-7.18-16-16 7.18-16 16-16zM48 416c0-8.82 7.18-16 16-16s16 7.18 16 16-7.18 16-16 16-16-7.18-16-16zm336 16c-8.82 0-16-7.18-16-16s7.18-16 16-16 16 7.18 16 16-7.18 16-16 16z']};
export const faEdge = {'prefix':'fab','iconName':'edge','icon':[512,512,[],'f282','M25.714 228.163c.111-.162.23-.323.342-.485-.021.162-.045.323-.065.485h-.277zm460.572 15.508c0-44.032-7.754-84.465-28.801-122.405C416.498 47.879 343.912 8.001 258.893 8.001 118.962 7.724 40.617 113.214 26.056 227.679c42.429-61.312 117.073-121.376 220.375-124.966 0 0 109.666 0 99.419 104.957H169.997c6.369-37.386 18.554-58.986 34.339-78.926-75.048 34.893-121.85 96.096-120.742 188.315.83 71.448 50.124 144.836 120.743 171.976 83.357 31.847 192.776 7.2 240.132-21.324V363.307c-80.864 56.494-270.871 60.925-272.255-67.572h314.073v-52.064z']};
export const faEdit = {'prefix':'fas','iconName':'edit','icon':[576,512,[],'f044','M402.6 83.2l90.2 90.2c3.8 3.8 3.8 10 0 13.8L274.4 405.6l-92.8 10.3c-12.4 1.4-22.9-9.1-21.5-21.5l10.3-92.8L388.8 83.2c3.8-3.8 10-3.8 13.8 0zm162-22.9l-48.8-48.8c-15.2-15.2-39.9-15.2-55.2 0l-35.4 35.4c-3.8 3.8-3.8 10 0 13.8l90.2 90.2c3.8 3.8 10 3.8 13.8 0l35.4-35.4c15.2-15.3 15.2-40 0-55.2zM384 346.2V448H64V128h229.8c3.2 0 6.2-1.3 8.5-3.5l40-40c7.6-7.6 2.2-20.5-8.5-20.5H48C21.5 64 0 85.5 0 112v352c0 26.5 21.5 48 48 48h352c26.5 0 48-21.5 48-48V306.2c0-10.7-12.9-16-20.5-8.5l-40 40c-2.2 2.3-3.5 5.3-3.5 8.5z']};
@@ -61,6 +62,7 @@ export const faFileImage = {'prefix':'fas','iconName':'file-image','icon':[384,5
export const faFilter = {'prefix':'fas','iconName':'filter','icon':[512,512,[],'f0b0','M487.976 0H24.028C2.71 0-8.047 25.866 7.058 40.971L192 225.941V432c0 7.831 3.821 15.17 10.237 19.662l80 55.98C298.02 518.69 320 507.493 320 487.98V225.941l184.947-184.97C520.021 25.896 509.338 0 487.976 0z']};
export const faFirefox = {'prefix':'fab','iconName':'firefox','icon':[480,512,[],'f269','M478.1 235.3c-.7-4.5-1.4-7.1-1.4-7.1s-1.8 2-4.7 5.9c-.9-10.7-2.8-21.2-5.8-31.6-3.7-12.9-8.5-25.4-14.5-37.4-3.8-8-8.2-15.6-13.3-22.8-1.8-2.7-3.7-5.4-5.6-7.9-8.8-14.4-19-23.3-30.7-40-7.6-12.8-12.9-26.9-15.4-41.6-3.2 8.9-5.7 18-7.4 27.3-12.1-12.2-22.5-20.8-28.9-26.7C319.4 24.2 323 9.1 323 9.1S264.7 74.2 289.9 142c8.7 23 23.8 43.1 43.4 57.9 24.4 20.2 50.8 36 64.7 76.6-11.2-21.3-28.1-39.2-48.8-51.5 6.2 14.7 9.4 30.6 9.3 46.5 0 61-49.6 110.5-110.6 110.4-8.3 0-16.5-.9-24.5-2.8-9.5-1.8-18.7-4.9-27.4-9.3-12.9-7.8-24-18.1-32.8-30.3l-.2-.3 2 .7c4.6 1.6 9.2 2.8 14 3.7 18.7 4 38.3 1.7 55.6-6.6 17.5-9.7 28-16.9 36.6-14h.2c8.4 2.7 15-5.5 9-14-10.4-13.4-27.4-20-44.2-17-17.5 2.5-33.5 15-56.4 2.9-1.5-.8-2.9-1.6-4.3-2.5-1.6-.9 4.9 1.3 3.4.3-5-2.5-9.8-5.4-14.4-8.6-.3-.3 3.5 1.1 3.1.8-5.9-4-11-9.2-15-15.2-4.1-7.4-4.5-16.4-1-24.1 2.1-3.8 5.4-6.9 9.3-8.7 3 1.5 4.8 2.6 4.8 2.6s-1.3-2.5-2.1-3.8c.3-.1.5 0 .8-.2 2.6 1.1 8.3 4 11.4 5.8 2.1 1.1 3.8 2.7 5.2 4.7 0 0 1-.5.3-2.7-1.1-2.7-2.9-5-5.4-6.6h.2c2.3 1.2 4.5 2.6 6.6 4.1 1.9-4.4 2.8-9.2 2.6-14 .2-2.6-.2-5.3-1.1-7.8-.8-1.6.5-2.2 1.9-.5-.2-1.3-.7-2.5-1.2-3.7v-.1s.8-1.1 1.2-1.5c1-1 2.1-1.9 3.4-2.7 7.2-4.5 14.8-8.4 22.7-11.6 6.4-2.8 11.7-4.9 12.8-5.6 1.6-1 3.1-2.2 4.5-3.5 5.3-4.5 9-10.8 10.2-17.7.1-.9.2-1.8.3-2.8v-1.5c-.9-3.5-6.9-6.1-38.4-9.1-11.1-1.8-20-10.1-22.5-21.1v-.1c6-15.7 16.8-29.1 30.8-38.3.8-.7-3.2.2-2.4-.5 2.7-1.3 5.4-2.5 8.2-3.5 1.4-.6-6-3.4-12.6-2.7-4 .2-8 1.2-11.7 2.8 1.6-1.3 6.2-3.1 5.1-3.1-8.4 1.6-16.5 4.7-23.9 9 0-.8.1-1.5.5-2.2-5.9 2.5-11 6.5-15 11.5.1-.9.2-1.8.2-2.7-2.7 2-5.2 4.3-7.3 6.9l-.1.1c-17.4-6.7-36.3-8.3-54.6-4.7l-.2-.1h.2c-3.8-3.1-7.1-6.7-9.7-10.9l-.2.1-.4-.2c-1.2-1.8-2.4-3.8-3.7-6-.9-1.6-1.8-3.4-2.7-5.2 0-.1-.1-.2-.2-.2-.4 0-.6 1.7-.9 1.3v-.1c-3.2-8.3-4.7-17.2-4.4-26.2l-.2.1c-5.1 3.5-9 8.6-11.1 14.5-.9 2.1-1.6 3.3-2.2 4.5v-.5c.1-1.1.6-3.3.5-3.1s-.2.3-.3.4c-1.5 1.7-2.9 3.7-3.9 5.8-.9 1.9-1.7 3.9-2.3 5.9-.1.3 0-.3 0-1s.1-2 0-1.7l-.3.7c-6.7 14.9-10.9 30.8-12.4 47.1-.4 2.8-.6 5.6-.5 8.3v.2c-4.8 5.2-9 11-12.7 17.1-12.1 20.4-21.1 42.5-26.8 65.6 4-8.8 8.8-17.2 14.3-25.1C5.5 228.5 0 257.4 0 286.6c1.8-8.6 4.2-17 7-25.3-1.7 34.5 4.9 68.9 19.4 100.3 19.4 43.5 51.6 80 92.3 104.7 16.6 11.2 34.7 19.9 53.8 25.8 2.5.9 5.1 1.8 7.7 2.7-.8-.3-1.6-.7-2.4-1 22.6 6.8 46.2 10.3 69.8 10.3 83.7 0 111.3-31.9 113.8-35 4.1-3.7 7.5-8.2 9.9-13.3 1.6-.7 3.2-1.4 4.9-2.1l1-.5 1.9-.9c12.6-5.9 24.5-13.4 35.3-22.1 16.3-11.7 27.9-28.7 32.9-48.1 3-7.1 3.1-15 .4-22.2.9-1.4 1.7-2.8 2.7-4.3 18-28.9 28.2-61.9 29.6-95.9v-2.8c0-7.3-.6-14.5-1.9-21.6zm-299-97.6c-.4 1.1-.9 2.3-1.3 3.5.4-1.2.8-2.3 1.3-3.5z']};
export const faFlag = {'prefix':'fas','iconName':'flag','icon':[512,512,[],'f024','M349.565 98.783C295.978 98.783 251.721 64 184.348 64c-24.955 0-47.309 4.384-68.045 12.013a55.947 55.947 0 0 0 3.586-23.562C118.117 24.015 94.806 1.206 66.338.048 34.345-1.254 8 24.296 8 56c0 19.026 9.497 35.825 24 45.945V488c0 13.255 10.745 24 24 24h16c13.255 0 24-10.745 24-24v-94.4c28.311-12.064 63.582-22.122 114.435-22.122 53.588 0 97.844 34.783 165.217 34.783 48.169 0 86.667-16.294 122.505-40.858C506.84 359.452 512 349.571 512 339.045v-243.1c0-23.393-24.269-38.87-45.485-29.016-34.338 15.948-76.454 31.854-116.95 31.854z']};
export const faFolderOpen = {'prefix':'fas','iconName':'folder-open','icon':[576,512,[],'f07c','M572.694 292.093L500.27 416.248A63.997 63.997 0 0 1 444.989 448H45.025c-18.523 0-30.064-20.093-20.731-36.093l72.424-124.155A64 64 0 0 1 152 256h399.964c18.523 0 30.064 20.093 20.73 36.093zM152 224h328v-48c0-26.51-21.49-48-48-48H272l-64-64H48C21.49 64 0 85.49 0 112v278.046l69.077-118.418C86.214 242.25 117.989 224 152 224z']};
export const faFont = {'prefix':'fas','iconName':'font','icon':[448,512,[],'f031','M432 416h-23.41L277.88 53.69A32 32 0 0 0 247.58 32h-47.16a32 32 0 0 0-30.3 21.69L39.41 416H16a16 16 0 0 0-16 16v32a16 16 0 0 0 16 16h128a16 16 0 0 0 16-16v-32a16 16 0 0 0-16-16h-19.58l23.3-64h152.56l23.3 64H304a16 16 0 0 0-16 16v32a16 16 0 0 0 16 16h128a16 16 0 0 0 16-16v-32a16 16 0 0 0-16-16zM176.85 272L224 142.51 271.15 272z']};
export const faGamepad = {'prefix':'fas','iconName':'gamepad','icon':[640,512,[],'f11b','M480 96H160C71.6 96 0 167.6 0 256s71.6 160 160 160c44.8 0 85.2-18.4 114.2-48h91.5c29 29.6 69.5 48 114.2 48 88.4 0 160-71.6 160-160S568.4 96 480 96zM256 276c0 6.6-5.4 12-12 12h-52v52c0 6.6-5.4 12-12 12h-40c-6.6 0-12-5.4-12-12v-52H76c-6.6 0-12-5.4-12-12v-40c0-6.6 5.4-12 12-12h52v-52c0-6.6 5.4-12 12-12h40c6.6 0 12 5.4 12 12v52h52c6.6 0 12 5.4 12 12v40zm184 68c-26.5 0-48-21.5-48-48s21.5-48 48-48 48 21.5 48 48-21.5 48-48 48zm80-80c-26.5 0-48-21.5-48-48s21.5-48 48-48 48 21.5 48 48-21.5 48-48 48z']};
export const faGithub = {'prefix':'fab','iconName':'github','icon':[496,512,[],'f09b','M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6 0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6 0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3 0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1 0-6.2-.3-40.4-.3-61.4 0 0-70 15-84.7-29.8 0 0-11.4-29.1-27.8-36.6 0 0-22.9-15.7 1.6-15.4 0 0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5 0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9 0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4 0 33.7-.3 75.4-.3 83.6 0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6 0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9 0-6.2-1.4-2.3-4-3.3-5.6-2z']};
@@ -116,6 +118,7 @@ export const faTrash = {'prefix':'fas','iconName':'trash','icon':[448,512,[],'f1
export const faTumblr = {'prefix':'fab','iconName':'tumblr','icon':[320,512,[],'f173','M309.8 480.3c-13.6 14.5-50 31.7-97.4 31.7-120.8 0-147-88.8-147-140.6v-144H17.9c-5.5 0-10-4.5-10-10v-68c0-7.2 4.5-13.6 11.3-16 62-21.8 81.5-76 84.3-117.1.8-11 6.5-16.3 16.1-16.3h70.9c5.5 0 10 4.5 10 10v115.2h83c5.5 0 10 4.4 10 9.9v81.7c0 5.5-4.5 10-10 10h-83.4V360c0 34.2 23.7 53.6 68 35.8 4.8-1.9 9-3.2 12.7-2.2 3.5.9 5.8 3.4 7.4 7.9l22 64.3c1.8 5 3.3 10.6-.4 14.5z']};
export const faTv = {'prefix':'fas','iconName':'tv','icon':[640,512,[],'f26c','M592 0H48C21.5 0 0 21.5 0 48v320c0 26.5 21.5 48 48 48h245.1v32h-160c-17.7 0-32 14.3-32 32s14.3 32 32 32h384c17.7 0 32-14.3 32-32s-14.3-32-32-32h-160v-32H592c26.5 0 48-21.5 48-48V48c0-26.5-21.5-48-48-48zm-16 352H64V64h512v288z']};
export const faTwitter = {'prefix':'fab','iconName':'twitter','icon':[512,512,[],'f099','M459.37 151.716c.325 4.548.325 9.097.325 13.645 0 138.72-105.583 298.558-298.558 298.558-59.452 0-114.68-17.219-161.137-47.106 8.447.974 16.568 1.299 25.34 1.299 49.055 0 94.213-16.568 130.274-44.832-46.132-.975-84.792-31.188-98.112-72.772 6.498.974 12.995 1.624 19.818 1.624 9.421 0 18.843-1.3 27.614-3.573-48.081-9.747-84.143-51.98-84.143-102.985v-1.299c13.969 7.797 30.214 12.67 47.431 13.319-28.264-18.843-46.781-51.005-46.781-87.391 0-19.492 5.197-37.36 14.294-52.954 51.655 63.675 129.3 105.258 216.365 109.807-1.624-7.797-2.599-15.918-2.599-24.04 0-57.828 46.782-104.934 104.934-104.934 30.213 0 57.502 12.67 76.67 33.137 23.715-4.548 46.456-13.32 66.599-25.34-7.798 24.366-24.366 44.833-46.132 57.827 21.117-2.273 41.584-8.122 60.426-16.243-14.292 20.791-32.161 39.308-52.628 54.253z']};
export const faUpload = {'prefix':'fas','iconName':'upload','icon':[512,512,[],'f093','M296 384h-80c-13.3 0-24-10.7-24-24V192h-87.7c-17.8 0-26.7-21.5-14.1-34.1L242.3 5.7c7.5-7.5 19.8-7.5 27.3 0l152.2 152.2c12.6 12.6 3.7 34.1-14.1 34.1H320v168c0 13.3-10.7 24-24 24zm216-8v112c0 13.3-10.7 24-24 24H24c-13.3 0-24-10.7-24-24V376c0-13.3 10.7-24 24-24h136v8c0 30.9 25.1 56 56 56h80c30.9 0 56-25.1 56-56v-8h136c13.3 0 24 10.7 24 24zm-124 88c0-11-9-20-20-20s-20 9-20 20 9 20 20 20 20-9 20-20zm64 0c0-11-9-20-20-20s-20 9-20 20 9 20 20 20 20-9 20-20z']};
export const faUser = {'prefix':'fas','iconName':'user','icon':[448,512,[],'f007','M224 256c70.7 0 128-57.3 128-128S294.7 0 224 0 96 57.3 96 128s57.3 128 128 128zm89.6 32h-16.7c-22.2 10.2-46.9 16-72.9 16s-50.6-5.8-72.9-16h-16.7C60.2 288 0 348.2 0 422.4V464c0 26.5 21.5 48 48 48h352c26.5 0 48-21.5 48-48v-41.6c0-74.2-60.2-134.4-134.4-134.4z']};
export const faUserCog = {'prefix':'fas','iconName':'user-cog','icon':[640,512,[],'f4fe','M610.5 373.3c2.6-14.1 2.6-28.5 0-42.6l25.8-14.9c3-1.7 4.3-5.2 3.3-8.5-6.7-21.6-18.2-41.2-33.2-57.4-2.3-2.5-6-3.1-9-1.4l-25.8 14.9c-10.9-9.3-23.4-16.5-36.9-21.3v-29.8c0-3.4-2.4-6.4-5.7-7.1-22.3-5-45-4.8-66.2 0-3.3.7-5.7 3.7-5.7 7.1v29.8c-13.5 4.8-26 12-36.9 21.3l-25.8-14.9c-2.9-1.7-6.7-1.1-9 1.4-15 16.2-26.5 35.8-33.2 57.4-1 3.3.4 6.8 3.3 8.5l25.8 14.9c-2.6 14.1-2.6 28.5 0 42.6l-25.8 14.9c-3 1.7-4.3 5.2-3.3 8.5 6.7 21.6 18.2 41.1 33.2 57.4 2.3 2.5 6 3.1 9 1.4l25.8-14.9c10.9 9.3 23.4 16.5 36.9 21.3v29.8c0 3.4 2.4 6.4 5.7 7.1 22.3 5 45 4.8 66.2 0 3.3-.7 5.7-3.7 5.7-7.1v-29.8c13.5-4.8 26-12 36.9-21.3l25.8 14.9c2.9 1.7 6.7 1.1 9-1.4 15-16.2 26.5-35.8 33.2-57.4 1-3.3-.4-6.8-3.3-8.5l-25.8-14.9zM496 400.5c-26.8 0-48.5-21.8-48.5-48.5s21.8-48.5 48.5-48.5 48.5 21.8 48.5 48.5-21.7 48.5-48.5 48.5zM224 256c70.7 0 128-57.3 128-128S294.7 0 224 0 96 57.3 96 128s57.3 128 128 128zm201.2 226.5c-2.3-1.2-4.6-2.6-6.8-3.9l-7.9 4.6c-6 3.4-12.8 5.3-19.6 5.3-10.9 0-21.4-4.6-28.9-12.6-18.3-19.8-32.3-43.9-40.2-69.6-5.5-17.7 1.9-36.4 17.9-45.7l7.9-4.6c-.1-2.6-.1-5.2 0-7.8l-7.9-4.6c-16-9.2-23.4-28-17.9-45.7.9-2.9 2.2-5.8 3.2-8.7-3.8-.3-7.5-1.2-11.4-1.2h-16.7c-22.2 10.2-46.9 16-72.9 16s-50.6-5.8-72.9-16h-16.7C60.2 288 0 348.2 0 422.4V464c0 26.5 21.5 48 48 48h352c10.1 0 19.5-3.2 27.2-8.5-1.2-3.8-2-7.7-2-11.8v-9.2z']};
export const faUserFriends = {'prefix':'fas','iconName':'user-friends','icon':[640,512,[],'f500','M192 256c61.9 0 112-50.1 112-112S253.9 32 192 32 80 82.1 80 144s50.1 112 112 112zm76.8 32h-8.3c-20.8 10-43.9 16-68.5 16s-47.6-6-68.5-16h-8.3C51.6 288 0 339.6 0 403.2V432c0 26.5 21.5 48 48 48h288c26.5 0 48-21.5 48-48v-28.8c0-63.6-51.6-115.2-115.2-115.2zM480 256c53 0 96-43 96-96s-43-96-96-96-96 43-96 96 43 96 96 96zm48 32h-3.8c-13.9 4.8-28.6 8-44.2 8s-30.3-3.2-44.2-8H432c-20.4 0-39.2 5.9-55.7 15.4 24.4 26.3 39.7 61.2 39.7 99.8v38.4c0 2.2-.5 4.3-.6 6.4H592c26.5 0 48-21.5 48-48 0-61.9-50.1-112-112-112z']};
+1 -1
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@@ -1 +1 @@
{"hash":"lMWcnf9yNB","stamp":2143289268}
{"hash":"Ry9ADLb3uy","stamp":164133449}
+2 -2
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@@ -1,2 +1,2 @@
export const HASH = 'lMWcnf9yNB';
export const STAMP = 2143289268;
export const HASH = 'Ry9ADLb3uy';
export const STAMP = 164133449;
+17 -17
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@@ -1,17 +1,17 @@
/* tslint:disable */
export const basicShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍uniform mat4 transform;␍varying vec2 textureCoord;␍void main() {␍ textureCoord = texcoords;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍varying vec2 textureCoord;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord);␍}`;
export const lightShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ float d = clamp((1.0 - length(textureCoord)) + 0.1, 0.0, 1.0);␍ float m = d * d * d;␍ gl_FragColor = vec4(m, m, m, 1) * vColor;␍}`;
export const paletteDepthShader = `// VERTEX␍attribute vec3 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ vec4 sprite = texture2D(sampler1, vec2(textureCoord.x, textureCoord.y));␍ vec4 palette = texture2D(sampler2, vec2(textureCoord.z + sprite.x * pixelSize, textureCoord.w));␍ vec4 color = vec4(palette.xyz * sprite.y, palette.w) * vColor;␍ gl_FragColor = color;␍ if (color.a < 0.01)␍ discard;␍}`;
export const paletteLayersInstancedShader = `// VERTEX␍attribute vec2 position0;␍attribute vec4 position1;␍attribute vec4 texcoord0;␍attribute vec2 texcoord1;␍attribute vec4 vertexColor;␍attribute vec4 vertexColor1;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord0;␍varying vec2 textureCoord1;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ textureCoord0 = vec2(texcoord0.x + position0.x * texcoord0.z, texcoord0.y + position0.y * texcoord0.w);␍ textureCoord1 = texcoord1;␍ vColor = vertexColor * lighting;␍ vColor1 = vertexColor1;␍ gl_Position = transform * vec4(␍ position1.x + position0.x * position1.z, position1.y + position0.y * position1.w, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec2 textureCoord0;␍varying vec2 textureCoord1;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ vec4 sprite = texture2D(sampler1, textureCoord0.xy);␍ float shade = clamp(sprite.g + vColor1.a, 0.0, 1.0);␍ vec4 mask = vec4(vColor1.rgb, 1.0 - (vColor1.r + vColor1.g + vColor1.b));␍ float paletteIndex = dot(mask, sprite);␍ vec4 palette = texture2D(sampler2, vec2(textureCoord1.x + paletteIndex * pixelSize, textureCoord1.y));␍ gl_FragColor = vec4(palette.xyz * shade, palette.w) * vColor;␍}`;
export const paletteLayersShader = `// VERTEX␍attribute vec2 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍attribute vec4 vertexColor1;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ textureCoord = texcoords;␍ // float f = texcoords.z;␍ // float fr = fract(texcoords.z);␍ // textureCoord.z = fr;␍ // textureCoord.w = (f - fr) / 1024.0;␍ vColor = vertexColor * lighting;␍ vColor1 = vertexColor1;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍uniform float textureSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ vec4 sprite = texture2D(sampler1, textureCoord.xy / textureSize);␍ float shade = clamp(sprite.g + vColor1.a, 0.0, 1.0);␍ vec4 mask = vec4(vColor1.rgb, 1.0 - (vColor1.r + vColor1.g + vColor1.b));␍ float paletteIndex = dot(mask, sprite);␍ vec2 paletteCoord = textureCoord.zw;␍ vec4 palette = texture2D(sampler2, vec2(paletteCoord.x + paletteIndex * pixelSize, paletteCoord.y));␍ gl_FragColor = vec4(palette.xyz * shade, palette.w) * vColor;␍}`;
export const paletteShader = `// VERTEX␍attribute vec2 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ vec4 sprite = texture2D(sampler1, vec2(textureCoord.x, textureCoord.y));␍ vec4 palette = texture2D(sampler2, vec2(textureCoord.z + sprite.x * pixelSize, textureCoord.w));␍ gl_FragColor = vec4(palette.xyz * sprite.y, palette.w) * vColor;␍}`;
export const spriteShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍uniform float textureSize;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord / textureSize) * vColor;␍}`;
export const sprite2Shader = `// VERTEX␍attribute vec3 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor;␍ gl_Position = transform * vec4(position, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord) * vColor;␍}`;
/* tslint:disable */
export const basicShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍uniform mat4 transform;␍varying vec2 textureCoord;␍void main() {␍ textureCoord = texcoords;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍varying vec2 textureCoord;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord);␍}`;
export const lightShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ float d = clamp((1.0 - length(textureCoord)) + 0.1, 0.0, 1.0);␍ float m = d * d * d;␍ gl_FragColor = vec4(m, m, m, 1) * vColor;␍}`;
export const paletteDepthShader = `// VERTEX␍attribute vec3 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ vec4 sprite = texture2D(sampler1, vec2(textureCoord.x, textureCoord.y));␍ vec4 palette = texture2D(sampler2, vec2(textureCoord.z + sprite.x * pixelSize, textureCoord.w));␍ vec4 color = vec4(palette.xyz * sprite.y, palette.w) * vColor;␍ gl_FragColor = color;␍ if (color.a < 0.01)␍ discard;␍}`;
export const paletteLayersInstancedShader = `// VERTEX␍attribute vec2 position0;␍attribute vec4 position1;␍attribute vec4 texcoord0;␍attribute vec2 texcoord1;␍attribute vec4 vertexColor;␍attribute vec4 vertexColor1;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord0;␍varying vec2 textureCoord1;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ textureCoord0 = vec2(texcoord0.x + position0.x * texcoord0.z, texcoord0.y + position0.y * texcoord0.w);␍ textureCoord1 = texcoord1;␍ vColor = vertexColor * lighting;␍ vColor1 = vertexColor1;␍ gl_Position = transform * vec4(␍ position1.x + position0.x * position1.z, position1.y + position0.y * position1.w, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec2 textureCoord0;␍varying vec2 textureCoord1;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ vec4 sprite = texture2D(sampler1, textureCoord0.xy);␍ float shade = clamp(sprite.g + vColor1.a, 0.0, 1.0);␍ vec4 mask = vec4(vColor1.rgb, 1.0 - (vColor1.r + vColor1.g + vColor1.b));␍ float paletteIndex = dot(mask, sprite);␍ vec4 palette = texture2D(sampler2, vec2(textureCoord1.x + paletteIndex * pixelSize, textureCoord1.y));␍ gl_FragColor = vec4(palette.xyz * shade, palette.w) * vColor;␍}`;
export const paletteLayersShader = `// VERTEX␍attribute vec2 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍attribute vec4 vertexColor1;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ textureCoord = texcoords;␍ // float f = texcoords.z;␍ // float fr = fract(texcoords.z);␍ // textureCoord.z = fr;␍ // textureCoord.w = (f - fr) / 1024.0;␍ vColor = vertexColor * lighting;␍ vColor1 = vertexColor1;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍uniform float textureSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍varying vec4 vColor1;␍void main() {␍ vec4 sprite = texture2D(sampler1, textureCoord.xy / textureSize);␍ float shade = clamp(sprite.g + vColor1.a, 0.0, 1.0);␍ vec4 mask = vec4(vColor1.rgb, 1.0 - (vColor1.r + vColor1.g + vColor1.b));␍ float paletteIndex = dot(mask, sprite);␍ vec2 paletteCoord = textureCoord.zw;␍ vec4 palette = texture2D(sampler2, vec2(paletteCoord.x + paletteIndex * pixelSize, paletteCoord.y));␍ gl_FragColor = vec4(palette.xyz * shade, palette.w) * vColor;␍}`;
export const paletteShader = `// VERTEX␍attribute vec2 position;␍attribute vec4 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1; // sprite␍uniform sampler2D sampler2; // palette␍uniform float pixelSize;␍varying vec4 textureCoord;␍varying vec4 vColor;␍void main() {␍ vec4 sprite = texture2D(sampler1, vec2(textureCoord.x, textureCoord.y));␍ vec4 palette = texture2D(sampler2, vec2(textureCoord.z + sprite.x * pixelSize, textureCoord.w));␍ gl_FragColor = vec4(palette.xyz * sprite.y, palette.w) * vColor;␍}`;
export const spriteShader = `// VERTEX␍attribute vec2 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍uniform vec4 lighting;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor * lighting;␍ gl_Position = transform * vec4(position, 0, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍uniform float textureSize;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord / textureSize) * vColor;␍}`;
export const sprite2Shader = `// VERTEX␍attribute vec3 position;␍attribute vec2 texcoords;␍attribute vec4 vertexColor;␍uniform mat4 transform;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ textureCoord = texcoords;␍ vColor = vertexColor;␍ gl_Position = transform * vec4(position, 1);␍}␍// FRAGMENT␍precision mediump float;␍uniform sampler2D sampler1;␍varying vec2 textureCoord;␍varying vec4 vColor;␍void main() {␍ gl_FragColor = texture2D(sampler1, textureCoord) * vColor;␍}`;