Archive commit

This commit is contained in:
Erik McClure
2019-08-28 21:15:02 -07:00
commit 735845746e
1435 changed files with 140724 additions and 0 deletions
@@ -0,0 +1,51 @@
// VERTEX
attribute vec2 position;
attribute vec4 texcoords;
attribute vec4 vertexColor;
attribute vec4 vertexColor1;
uniform mat4 transform;
uniform vec4 lighting;
varying vec4 textureCoord;
varying vec4 vColor;
varying vec4 vColor1;
void main() {
textureCoord = texcoords;
// float f = texcoords.z;
// float fr = fract(texcoords.z);
// textureCoord.z = fr;
// textureCoord.w = (f - fr) / 1024.0;
vColor = vertexColor * lighting;
vColor1 = vertexColor1;
gl_Position = transform * vec4(position, 0, 1);
}
// FRAGMENT
precision mediump float;
uniform sampler2D sampler1; // sprite
uniform sampler2D sampler2; // palette
uniform float pixelSize;
uniform float textureSize;
varying vec4 textureCoord;
varying vec4 vColor;
varying vec4 vColor1;
void main() {
vec4 sprite = texture2D(sampler1, textureCoord.xy / textureSize);
float shade = clamp(sprite.g + vColor1.a, 0.0, 1.0);
vec4 mask = vec4(vColor1.rgb, 1.0 - (vColor1.r + vColor1.g + vColor1.b));
float paletteIndex = dot(mask, sprite);
vec2 paletteCoord = textureCoord.zw;
vec4 palette = texture2D(sampler2, vec2(paletteCoord.x + paletteIndex * pixelSize, paletteCoord.y));
gl_FragColor = vec4(palette.xyz * shade, palette.w) * vColor;
}