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import { DrawPonyOptions, NoDraw, PonyState, PonyStateFlags } from '../common/interfaces';
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import { SHADOW_COLOR, blushColor } from '../common/colors';
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import { stand } from './ponyAnimations';
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const defaultBlushColor = blushColor(0);
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export function defaultPonyState(): PonyState {
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return {
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animation: stand,
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animationFrame: 0,
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headAnimation: undefined,
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headAnimationFrame: 0,
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headTurned: false,
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headTilt: 0,
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headTurn: 0,
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blinkFrame: 0,
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blushColor: defaultBlushColor,
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holding: undefined,
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expression: undefined,
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drawFaceExtra: undefined,
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flags: PonyStateFlags.None,
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};
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}
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export function isStateEqual(a: PonyState, b: PonyState) {
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return a.animation === b.animation &&
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a.animationFrame === b.animationFrame &&
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a.headAnimation === b.headAnimation &&
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a.headAnimationFrame === b.headAnimationFrame &&
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a.headTurned === b.headTurned &&
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a.headTilt === b.headTilt &&
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a.headTurn === b.headTurn &&
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a.blinkFrame === b.blinkFrame &&
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a.blushColor === b.blushColor &&
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a.holding === b.holding &&
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a.expression === b.expression &&
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a.drawFaceExtra === b.drawFaceExtra &&
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a.flags === b.flags;
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}
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export function defaultDrawPonyOptions(): DrawPonyOptions {
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return {
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flipped: false,
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selected: false,
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shadow: false,
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extra: false,
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toy: 0,
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swimming: false,
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bounce: false,
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shadowColor: SHADOW_COLOR,
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noEars: false,
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no: NoDraw.None,
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useAllHooves: false,
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gameTime: 0,
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};
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}
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