Fix sprite builder

Fixes sprite builder to not rely on sprite.ts that is generating
This commit is contained in:
2026-03-21 13:28:03 +01:00
parent 1fc21d700e
commit 6380f0bbcc
33 changed files with 143 additions and 3587 deletions
+2 -1
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@@ -5,7 +5,7 @@ import { Subject } from 'rxjs';
import { expect } from 'chai';
import { stub, assert, SinonStub } from 'sinon';
import {
MessageType, Action, PartyFlags, NotificationFlags, LeaveReason, TileType, Weather, InfoFlags, Pony
MessageType, Action, PartyFlags, NotificationFlags, LeaveReason, TileType, InfoFlags, Pony
} from '../../common/interfaces';
import * as handlers from '../../client/handlers';
import { pony } from '../../common/entities';
@@ -24,6 +24,7 @@ import { addEntity, setRegion, createWorldMap } from '../../client/worldMap';
import { createServerRegion } from '../../server/serverRegion';
import { ServerRegion } from '../../server/serverInterfaces';
import { getTile } from '../../common/tileUtils';
import { Weather } from '../../common/commonInterfaces';
describe('ClientActions', () => {
let zone: NgZone;
+1 -1
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@@ -4,7 +4,7 @@ import {
formatHourMinutes, getLightColor, HOUR_LENGTH, isDay, isNight, LightData, createLightData
} from '../../common/timeUtils';
import { WHITE } from '../../common/colors';
import { Season } from '../../common/interfaces';
import { Season } from '../../common/commonInterfaces';
const LIGHT_DAY = WHITE;
const LIGHT_NIGHT = 0x2b3374ff;