Fix sprite builder

Fixes sprite builder to not rely on sprite.ts that is generating
This commit is contained in:
2026-03-21 13:28:03 +01:00
parent 1fc21d700e
commit 6380f0bbcc
33 changed files with 143 additions and 3587 deletions
+2 -1
View File
@@ -2,7 +2,7 @@ import { Socket, Method, SocketServer, Bin, getMethods } from 'ag-sockets';
import {
PlayerAction, ModAction, ChatType, PonyData, IServerActions, TileType, Action, EditorAction, Entity,
EntityOrPonyOptions, LeaveReason, SupporterInvite, InfoFlags, AccountSettings, FriendStatusFlags,
SelectFlags, UpdateFlags, isValidModTile, isValidTile, MapFlags, EntityState, houseTiles
SelectFlags, UpdateFlags, isValidModTile, isValidTile, EntityState, houseTiles
} from '../common/interfaces';
import { CharacterState, ServerConfig } from '../common/adminInterfaces';
import { PARTY_LIMIT, OFFLINE_PONY, TILE_CHANGE_RANGE, MIN_HIDE_TIME, MAX_HIDE_TIME, PONY_TYPE } from '../common/constants';
@@ -37,6 +37,7 @@ import { isOutsideMap } from '../common/collision';
import { createAnEntity } from '../common/entities';
import { mockPaletteManager } from '../common/ponyInfo';
import { getTile } from '../common/tileUtils';
import { MapFlags } from '../common/commonInterfaces';
interface AddedEntity {
name: string;