Fix sprite builder

Fixes sprite builder to not rely on sprite.ts that is generating
This commit is contained in:
2026-03-21 13:28:03 +01:00
parent 1fc21d700e
commit 6380f0bbcc
33 changed files with 143 additions and 3587 deletions
+2 -1
View File
@@ -1,12 +1,13 @@
import * as fs from 'fs';
import * as entities from '../../common/entities';
import { rect } from '../../common/rect';
import { TileType, MapType } from '../../common/interfaces';
import { TileType } from '../../common/interfaces';
import { createServerMap, deserializeMap } from '../serverMap';
import { World, goToMap } from '../world';
import { createSign } from '../controllerUtils';
import { ServerEntity } from '../serverInterfaces';
import { pathTo } from '../paths';
import { MapType } from '../../common/commonInterfaces';
// load tile data
// To customize the map use in-game editor tools to change tiles, then use `/savemap custom` command,