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https://github.com/Terncode/pixel.horse.git
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Merge branch 'archive' into archive-update-v0.54.0
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@@ -127,6 +127,8 @@ export const CONTRIBUTORS: Contributors[] = [
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{ name: 'SC', links: ['https://0somecunt0.tumblr.com/tagged/sfw'] },
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{ name: 'SailorDolpin', links: ['https://vk.com/id324582699'] },
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{ name: 'Deeraw', links: ['https://www.deviantart.com/deerdraw', 'https://twitter.com/TheOnlyDeeraw'] },
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{ name: 'Aviivix' },
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{ name: 'SnowFl8keAnge1' },
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],
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},
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];
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@@ -27,6 +27,7 @@ function drawEntities(batch: PaletteSpriteBatch, entities: Entity[], camera: Cam
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batch.depth = depth;
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if (entity.type === PONY_TYPE) {
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batch.depth = -batch.depth;
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drawPonyEntity(batch, entity as Pony, options);
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entitiesDrawn++;
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} else if (entity.draw !== undefined) {
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@@ -1740,8 +1740,8 @@ export class PonyTownGame implements Game {
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} else {
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disposeFrameBuffer(gl, frameBuffer);
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disposeFrameBuffer(gl, frameBuffer2);
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createFrameBuffer(gl, frameBuffer, width, height, false, useDepthBuffer, null);
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createFrameBuffer(gl, frameBuffer2, width, height, false, false, frameBuffer.depthStencilRenderbuffer);
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createFrameBuffer(gl, frameBuffer, width, height, useDepthBuffer, null);
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createFrameBuffer(gl, frameBuffer2, width, height, false, frameBuffer.depthStencilRenderbuffer);
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}
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}
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}
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@@ -66,8 +66,8 @@ export function initWebGLResources(gl: WebGLRenderingContext, paletteManager: Pa
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gl.disable(gl.DITHER);
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try {
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createFrameBuffer(gl, frameBuffer, camera.w, camera.h, false, true, null);
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createFrameBuffer(gl, frameBuffer2, camera.w, camera.h, true, false, frameBuffer.depthStencilRenderbuffer);
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createFrameBuffer(gl, frameBuffer, camera.w, camera.h, true, null);
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createFrameBuffer(gl, frameBuffer2, camera.w, camera.h, false, frameBuffer.depthStencilRenderbuffer);
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} catch (e) {
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DEVELOPMENT && console.warn(e);
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failedFBO = true;
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